Hi bfg,
You were faster than me ;)
Indeed the included VGM driver only play PCM SFX at 8 Khz.
Normally when you declare your resource in WAV format :
WAV ball_explode "ball_explode.wav" 4
rescomp should resample automatically the wav to 8 Khz PCM so you don't have to care about it !
As i told ...
Search found 3 matches
- Sun Nov 16, 2014 4:18 am
- Forum: Sound
- Topic: Mixing Music and Sfx
- Replies: 5
- Views: 16784
- Sat Nov 15, 2014 7:15 pm
- Forum: Sound
- Topic: Mixing Music and Sfx
- Replies: 5
- Views: 16784
- Sat Nov 15, 2014 2:51 pm
- Forum: Sound
- Topic: Mixing Music and Sfx
- Replies: 5
- Views: 16784
Mixing Music and Sfx
Hi,
i'm new on the Genesis Homebrew Scene, and i'm trying do to a port of Pang for the megadrive.
Here is a video of a Work In Progress : https://www.youtube.com/watch?v=2Jod7r1F6K8
90% of the game logic is coded (even it's not show in the video), but i would make some music and sfx for the game ...
i'm new on the Genesis Homebrew Scene, and i'm trying do to a port of Pang for the megadrive.
Here is a video of a Work In Progress : https://www.youtube.com/watch?v=2Jod7r1F6K8
90% of the game logic is coded (even it's not show in the video), but i would make some music and sfx for the game ...