Search found 3 matches

by bfg.gamepassion
Sun Nov 16, 2014 4:18 am
Forum: Sound
Topic: Mixing Music and Sfx
Replies: 5
Views: 16784

Hi bfg,

You were faster than me ;)
Indeed the included VGM driver only play PCM SFX at 8 Khz.
Normally when you declare your resource in WAV format :

WAV ball_explode "ball_explode.wav" 4

rescomp should resample automatically the wav to 8 Khz PCM so you don't have to care about it !

As i told ...
by bfg.gamepassion
Sat Nov 15, 2014 7:15 pm
Forum: Sound
Topic: Mixing Music and Sfx
Replies: 5
Views: 16784

I answer to myself.

1) The .wav must be 8khz
2) the rescomp ressource file :

WAV ball_explode "ball_explode.wav" 4

Then : SND_playSfx_VGM (ball_explode, 1536); to play it during :

SND_startPlay_VGM(pang13OK);

Seems to work.
by bfg.gamepassion
Sat Nov 15, 2014 2:51 pm
Forum: Sound
Topic: Mixing Music and Sfx
Replies: 5
Views: 16784

Mixing Music and Sfx

Hi,

i'm new on the Genesis Homebrew Scene, and i'm trying do to a port of Pang for the megadrive.

Here is a video of a Work In Progress : https://www.youtube.com/watch?v=2Jod7r1F6K8

90% of the game logic is coded (even it's not show in the video), but i would make some music and sfx for the game ...