Search found 14 matches
- Sun Nov 13, 2016 3:19 pm
- Forum: Video Display Processor
- Topic: VDP Tools ? (calc)
- Replies: 4
- Views: 11572
Re: VDP Tools ? (calc)
Thanks, cool these macros
- Mon Oct 24, 2016 6:42 pm
- Forum: Video Display Processor
- Topic: VDP Tools ? (calc)
- Replies: 4
- Views: 11572
VDP Tools ? (calc)
Hello SpritesMind, I continue to learn the "low level" stuff on Megadrive ... Have u some VPD tools (calc, registers helper) ? I ve starting the coding of a tool for help me to dealing with vdp, but maybe you ve something already finished (forge vdp packet ..., registers ... ) ? i ve found this http...
- Tue Aug 23, 2016 8:16 am
- Forum: SGDK
- Topic: Module music in my programm.
- Replies: 11
- Views: 6955
- Fri May 13, 2016 1:13 pm
- Forum: SGDK
- Topic: SGDK\ ASM with Motorola syntax
- Replies: 6
- Views: 5658
Re: SGDK\ ASM with Motorola syntax
Hello Stef,
But i dont know if it can works well with the hexa notation too
0x1A is $1A with Motorola syntax
But i dont know if it can works well with the hexa notation too
0x1A is $1A with Motorola syntax
- Fri May 13, 2016 10:37 am
- Forum: SGDK
- Topic: SGDK\ ASM with Motorola syntax
- Replies: 6
- Views: 5658
SGDK\ ASM with Motorola syntax
Hello,
I start to experiment some ASM embedded in my SGDK projects ...
I use the default SGDK tool chain with GNU as ...
Can i tweak something for write my ASM with Motorola syntax, or maybe i must change the assembler in my makefile ?
Thank
Nainain
I start to experiment some ASM embedded in my SGDK projects ...
I use the default SGDK tool chain with GNU as ...
Can i tweak something for write my ASM with Motorola syntax, or maybe i must change the assembler in my makefile ?
Thank
Nainain
- Sat Apr 23, 2016 9:20 am
- Forum: SGDK
- Topic: VGM - Gens PCM playing speed pb
- Replies: 2
- Views: 2783
Re: VGM - Gens PCM playing speed pb
i forget to say ...
Testing in pal\ntsc and if i make a FM synth sequence on another channel, this FM seq is playing at good speed
Testing in pal\ntsc and if i make a FM synth sequence on another channel, this FM seq is playing at good speed
- Sat Apr 23, 2016 9:02 am
- Forum: SGDK
- Topic: VGM - Gens PCM playing speed pb
- Replies: 2
- Views: 2783
VGM - Gens PCM playing speed pb
Hi, I ve a problem with my rom in Gens … The PCM loop inside the VGM is playing too fast in Gens. (its ok on real HW and Fusion) I tried to export in VGM1.5 & VGM1.6 format but same result. I use VGM Music Maker, but I tried DefleMask too In the zip, my sample program and the vge project and wav sam...
- Fri Jan 08, 2016 5:32 pm
- Forum: SGDK
- Topic: Synchronizing events on a music / XGM question
- Replies: 3
- Views: 2769
- Fri Oct 16, 2015 8:54 am
- Forum: SGDK
- Topic: dynamically change pixel sprite
- Replies: 3
- Views: 2974
Re: dynamically change pixel sprite
Thx guys
- Thu Oct 15, 2015 3:50 pm
- Forum: SGDK
- Topic: dynamically change pixel sprite
- Replies: 3
- Views: 2974
dynamically change pixel sprite
Hi all,
To do some effects (sinus deformations, rotate, blur, zoom ... ) i would change dynamically the pixels sprite datas on runtime ...
what method ?
have you a simple sample code ?
Thanks
To do some effects (sinus deformations, rotate, blur, zoom ... ) i would change dynamically the pixels sprite datas on runtime ...
what method ?
have you a simple sample code ?
Thanks
- Wed Jul 15, 2015 8:38 pm
- Forum: SGDK
- Topic: KDebug - how
- Replies: 3
- Views: 3755
- Tue Jul 14, 2015 8:12 pm
- Forum: SGDK
- Topic: KDebug - how
- Replies: 3
- Views: 3755
KDebug - how
Hi all,
Can you help me please...
How work kdebug ?
For example:
KDebug_Alert ("TEST");
In the Gens Kmod emulator , where i can find this debug message ?
In CPU->Debug->Messages ?
Thanks
Can you help me please...
How work kdebug ?
For example:
KDebug_Alert ("TEST");
In the Gens Kmod emulator , where i can find this debug message ?
In CPU->Debug->Messages ?
Thanks
- Sun Oct 12, 2014 10:08 am
- Forum: SGDK
- Topic: Sprite problem Gens & Fusion
- Replies: 9
- Views: 5525
Hi everyone, Thanks for your answers Stef, in my project and in my mind, it's not a simple static line ... I ve make this simple code for more explicit it's easier to find me a solution if i explain what i want to do really But i don't want us to do a goal code for me ...(not fun) I ve quickly tried...
- Sat Oct 11, 2014 3:41 pm
- Forum: SGDK
- Topic: Sprite problem Gens & Fusion
- Replies: 9
- Views: 5525
Sprite problem Gens & Fusion
Hi, I ve a different rendering between gens & fusion with this code : #include <genesis.h> u16 cycleId = 0; const u32 sweepTiles[8]= { 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; #define SWEEP_SPRITE_NUM 40 SpriteDef sweepSprite[SWEEP_SPRITE_NUM...