Search found 172 matches
- Thu Aug 11, 2022 9:22 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
I placed a sprite and artifacts appeared BMP_init(TRUE, BG_B, PAL1, TRUE); BMP_setBufferCopy(TRUE); SYS_enableInts(); u16 ind = BMP_FB1ENDTILEINDEX ; //TILE_USERINDEX; VDP_setPalette(PAL0, cabin.palette->data); VDP_drawImageEx(BG_A, &cabin, TILE_ATTR_FULL(PAL0, TRUE, FALSE, FALSE, ind),0, 0, FALSE, ...
- Fri Jul 15, 2022 9:26 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
Also I want to place sprite behind two layers.
1.) how to set offset address of sprite after:
2.) how to set attributes priority?
1.) how to set offset address of sprite after:
Code: Select all
u16 ind = BMP_FB1ENDTILEINDEX ;
ind += cabin.tileset->numTile;
2.) how to set attributes priority?
- Fri Jul 15, 2022 6:57 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
Code: Select all
line = MEM_alloc( sizeof(Line));
- Fri Jul 15, 2022 12:45 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
Now Line is not drawn
Code: Select all
Line *line;
line->pt1.x =0;
line->pt1.y =0;
line->pt2.x =100;
line->pt2.y =100;
line->col=10;
BMP_drawLine(line);
- Thu Jul 14, 2022 4:06 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
I set:
IMAGE cabin "cabin.png" FAST
artifact is gone
IMAGE cabin "cabin.png" FAST
artifact is gone
- Thu Jul 14, 2022 2:49 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
when I change in gfx.res
to
The artifact has changed position
maybe rescomp doesn't work properly?
Code: Select all
IMAGE cabin "cabin.png" -1
Code: Select all
IMAGE cabin "cabin.png" 0
maybe rescomp doesn't work properly?
- Wed Jul 13, 2022 10:54 am
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
on Blastem visible similar artifact too
- Tue Jul 12, 2022 8:55 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
I use BMP_flip(1) double-buffered render and I can't understand why this artifact appeared in Kega Fussion https://i2.paste.pics/b856c635800e99165d4545c4ca805826.png In Gens is ok https://i2.paste.pics/9272c3f69e215397af47c256c847e260.png VRAM with a margin (also, how to clear fonts for more free me...
- Sun Jul 10, 2022 11:48 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
- Sun Jul 10, 2022 11:42 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
I want put image over bitmap_render layer VDP_setPalette(PAL1, palette); VDP_setScreenWidth320(); VDP_clearPlane(BG_A, TRUE); VDP_clearPlane(BG_B, TRUE); BMP_init(TRUE, BG_A, PAL1, FALSE); BMP_setBufferCopy(TRUE); //JOY_setEventHandler(joyEvent); SYS_enableInts(); u16 ind = TILE_USERINDEX; VDP_setPa...
- Mon Jul 04, 2022 12:33 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
default resolution 256х160. how to change it for speed ?
I need fast clear\swap buffer how is that possible
I need fast clear\swap buffer how is that possible
- Fri Jul 01, 2022 8:47 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
Re: polygon is not drawn
thanx
is it possible to draw polygon not only clockwise but also counterclockwise points ?
is it possible to draw polygon not only clockwise but also counterclockwise points ?
- Sun Jun 26, 2022 5:35 pm
- Forum: SGDK
- Topic: polygon is not drawn
- Replies: 19
- Views: 44386
polygon is not drawn
i'm trying to draw a quad Vect2D_s16 * pts; u16 palette[16]; int main() { MEM_free(pts); palette[0] = RGB24_TO_VDPCOLOR(0x000000); palette[1] = RGB24_TO_VDPCOLOR(0x0000FF); palette[2] = RGB24_TO_VDPCOLOR(0x00FF00); palette[3] = RGB24_TO_VDPCOLOR(0xFF0000); palette[4] = RGB24_TO_VDPCOLOR(0x00FFFF); p...
- Thu Dec 30, 2021 2:10 pm
- Forum: SGDK
- Topic: Sprites map are not compressed in VRAM
- Replies: 1
- Views: 7450
Sprites map are not compressed in VRAM
why are repeating and symmetric tiles from sprites stored in VRAM as unique ?
- Sun Dec 05, 2021 5:47 pm
- Forum: SGDK
- Topic: Sprites are not loaded in new version SGDK
- Replies: 4
- Views: 8625
Re: Sprites are not loaded in new version SGDK
Thanks. Now it works correctly.