Apologies for not replying sooner. I should be subscribed now so I'll get email notifications.
Hik, glad you were able to solve the compiling issue. Stef, thanks for your help with this.
themrcul, you're welcome. Good luck on your project!
Search found 4 matches
- Mon Jan 16, 2017 8:26 am
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 11775
- Sat Dec 31, 2016 6:30 pm
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 11775
Re: Scrolling Map Demo
Yeah, 8 pixels per frame is the maximum speed it can handle for the reason you mentioned. That's fast enough for my project, but anyone needing something faster would have to add support for it.
- Sat Dec 31, 2016 5:08 am
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 11775
Re: Scrolling Map Demo
Nice! In this case what I would do is rewrite these functions:
void redrawForegroundRow(u16 rowToUpdate);
void redrawBackgroundRow(u16 rowToUpdate);
void redrawForegroundColumn(u16 columnToUpdate);
void redrawBackgroundColumn(u16 columnToUpdate);
into a single one, with a parameter specifying ...
void redrawForegroundRow(u16 rowToUpdate);
void redrawBackgroundRow(u16 rowToUpdate);
void redrawForegroundColumn(u16 columnToUpdate);
void redrawBackgroundColumn(u16 columnToUpdate);
into a single one, with a parameter specifying ...
- Thu Dec 22, 2016 3:48 am
- Forum: SGDK
- Topic: Scrolling Map Demo
- Replies: 14
- Views: 11775
Scrolling Map Demo
I've been working on a small demo of a two-layer scrolling map using SGDK. I've posted the source code on GitHub: https://github.com/kcowolf/GenScrollingMapDemo. All it currently does is the two scrolling layers -- no sprite handling, collisions, etc., but hopefully it'll be useful for someone to ...