Search found 4 matches
- Thu Apr 03, 2014 12:16 am
- Forum: SGDK
- Topic: Multiple sprites?
- Replies: 5
- Views: 4535
- Wed Apr 02, 2014 11:21 pm
- Forum: SGDK
- Topic: Multiple sprites?
- Replies: 5
- Views: 4535
Multiple sprites?
So I'm trying to get multiple sprites going for a pong clone but I'm not sure I've figured it out. I'm cobbling this together from multiple code sources. Based on what I've read this SHOULD work, but upon compiling I get an invalid initializer error for the sprites after the SpriteList. Can someone ...
- Fri Feb 28, 2014 4:12 pm
- Forum: SGDK
- Topic: VGM driver slow?
- Replies: 21
- Views: 14397
- Fri Feb 28, 2014 2:58 pm
- Forum: SGDK
- Topic: VGM driver slow?
- Replies: 21
- Views: 14397
VGM driver slow?
Hi, I'm just getting into playing with SGDK. To practice, I've made a simple text based program that lets you choose between two VGMs to play.
Anyway, I noticed that as soon as more than a few channels start playing, the music doesn't run at full speed any more. I was just wondering if this is ...
Anyway, I noticed that as soon as more than a few channels start playing, the music doesn't run at full speed any more. I was just wondering if this is ...