Search found 4 matches

by MrKsoft
Thu Apr 03, 2014 12:16 am
Forum: SGDK
Topic: Multiple sprites?
Replies: 5
Views: 4535

...Yep, that did it. I'm admittedly still a little new to C and pointers and stuff. Thanks!
by MrKsoft
Wed Apr 02, 2014 11:21 pm
Forum: SGDK
Topic: Multiple sprites?
Replies: 5
Views: 4535

Multiple sprites?

So I'm trying to get multiple sprites going for a pong clone but I'm not sure I've figured it out. I'm cobbling this together from multiple code sources. Based on what I've read this SHOULD work, but upon compiling I get an invalid initializer error for the sprites after the SpriteList. Can someone ...
by MrKsoft
Fri Feb 28, 2014 4:12 pm
Forum: SGDK
Topic: VGM driver slow?
Replies: 21
Views: 14397

I totally understand, and actually figured that was the case. They are optimized VGMs, so it looks like I won't get getting it any faster. No problem though, I can just use something other than VGM. It was just a test, anyway.
by MrKsoft
Fri Feb 28, 2014 2:58 pm
Forum: SGDK
Topic: VGM driver slow?
Replies: 21
Views: 14397

VGM driver slow?

Hi, I'm just getting into playing with SGDK. To practice, I've made a simple text based program that lets you choose between two VGMs to play.

Anyway, I noticed that as soon as more than a few channels start playing, the music doesn't run at full speed any more. I was just wondering if this is ...