Search found 17 matches

by jtn0514
Tue Nov 06, 2018 2:54 pm
Forum: Exodus
Topic: Active Disassembly
Replies: 13
Views: 21200

Active Disassembly

Hello all, I've tried to run mortal kombat (rev 01) on the newest version of exodus 2.1 and found that it randomly locks up and does not even allow for a crash report. Additionally, im curious how to go about getting a good clean asm output of the dis-assembly. are there documented steps for this? I...
by jtn0514
Thu Jan 26, 2017 8:26 pm
Forum: UMDK
Topic: USB Communication
Replies: 2
Views: 6925

USB Communication

Just curious if anyone has been able to send data outa via the high speed USB port yet. Any examples or even a hardware register list perhaps or read/write rules when accessing the USB port?
by jtn0514
Mon Jan 23, 2017 6:31 pm
Forum: Megadrive/Genesis
Topic: XBAND, Mega Net 2, and Mega Drive Keyboards
Replies: 20
Views: 15413

Re: XBAND, Mega Net 2, and Mega Drive Keyboards

MegaNet2 IS xband basically. the cartridge is slightly different obviously but its the same os, and there is some info about catapult striking a deal with tectoy in brazil on this.
by jtn0514
Thu Oct 06, 2016 2:01 pm
Forum: Megadrive/Genesis
Topic: Mega Everdrive USB programming
Replies: 6
Views: 6338

Re: Mega Everdrive USB programming

Ive done a server/client test sometime back. Although its hacky I can share some of the code if you wish. Server is written in C# and client in ASM. I used this to test streaming music files, but the connection is too slow or unreliable to work properly. Yes this would be a tremendous help! Please ...
by jtn0514
Thu Aug 11, 2016 10:12 pm
Forum: Megadrive/Genesis
Topic: Mega Everdrive USB programming
Replies: 6
Views: 6338

Mega Everdrive USB programming

Does anyone have an example of writing to the usb port in assembly for the mega everdrive from the megadrive side?

I believe it has write protection of some sorts that has to be disabled before writing to the port but i have not really seen any example of anyone utilizing this just yet.
by jtn0514
Wed Apr 06, 2016 8:45 pm
Forum: Hardware
Topic: Networked Genesis hardware
Replies: 4
Views: 10358

Re: Networked Genesis hardware

It has been done this way with xband and has been proven to work. There are other things at play here but this is only a prototype still. There are still hardware things that can be tapped into to synchronize and software that accounts for both sides having the controller data before actually writin...
by jtn0514
Sat Mar 26, 2016 4:19 pm
Forum: Hardware
Topic: Hardware and Software Developers Needed for Project
Replies: 15
Views: 20182

Re: Hardware and Software Developers Needed for Project

When the time comes, yes we will need testers. Currently as it sits, my own prototype proof of concept works but we are only just in the initial stages of talking about re-working the hardware right now. Hopefully this keeps moving along and is pushed into a full fledged newer prototype or even bett...
by jtn0514
Wed Mar 23, 2016 11:19 pm
Forum: Hardware
Topic: Networked Genesis hardware
Replies: 4
Views: 10358

Re: Networked Genesis hardware

Great!

I will sent you a PM so we can discuss further.
by jtn0514
Wed Mar 23, 2016 9:52 pm
Forum: Hardware
Topic: Hardware and Software Developers Needed for Project
Replies: 15
Views: 20182

Re: Hardware and Software Developers Needed for Project

Xband source can be found here. Its not all of what i was able to get but its a good chunk. There really is no snes code here its all genesis/megadrive There is game patch source for super street fighter 2, nba jam, mk2. Its missing some vital stuff like hardware equates but most of the xband os cod...
by jtn0514
Wed Mar 23, 2016 6:08 pm
Forum: Hardware
Topic: Hardware and Software Developers Needed for Project
Replies: 15
Views: 20182

Re: Hardware and Software Developers Needed for Project

Did NOT see this thread prior to posting what i just did here: http://gendev.spritesmind.net/forum/viewtopic.php?f=13&t=2403 I have created basically what you are asking for OJC... its just not communicating over ethernet/internet yet and i have acquired sources and docs from the original xband auth...
by jtn0514
Wed Mar 23, 2016 5:16 pm
Forum: Hardware
Topic: Networked Genesis hardware
Replies: 4
Views: 10358

Networked Genesis hardware

I currently have developed a prototype setup of hardware based on the arduino mega 2560 to allow for multiplayer sega genesis 2 player games over a serial connection. I wont get into too much specifics but it basically shares controller joystick data between both machines and uses a game genie on ea...
by jtn0514
Mon Feb 29, 2016 4:46 pm
Forum: Hardware
Topic: 74HC157 To controller port pinouts
Replies: 7
Views: 11487

Re: 74HC157 To controller port pinouts

Thank you very much for that. That helps quite a bit and is much better than the diagram i was using.

Im building a custom controller circuit for a project and just needed something fairly well labeled and this definately does the job.

Thanks again!!
by jtn0514
Thu Feb 25, 2016 6:56 pm
Forum: Hardware
Topic: 74HC157 To controller port pinouts
Replies: 7
Views: 11487

Re: 74HC157 To controller port pinouts

I was looking at the diagram again and found something else interesting. Im assuming the values listed on the chip (a1,a2....) are somewhat incorrect as well? Comparing this to a standard 74hc157 chip im finding that the pin numbers the schematic above lists vs what the pinout of the 74hc157 chip ar...
by jtn0514
Fri Feb 19, 2016 8:56 pm
Forum: Hardware
Topic: 74HC157 To controller port pinouts
Replies: 7
Views: 11487

Re: 74HC157 To controller port pinouts

Thanks guys,

Needed a second set of eyes on that.
by jtn0514
Thu Feb 18, 2016 8:22 pm
Forum: Hardware
Topic: 74HC157 To controller port pinouts
Replies: 7
Views: 11487

74HC157 To controller port pinouts

Anyone happen to have a simple diagram of the 74HC157 interfacing with the controller port on the megadrive? Ive found one here but its somewhat confusing and appears that there may be what looks like an extra line(3a) just after the pin listed for the dpad right "button" (2b) http://gamesx.com/wiki...