Ok....so this is how i make TEST_MAP.BIN...

Using WGT Tile editor, i confugure to have tiles of 8*8, i grab TILE1.BMP, TILE2.BMP and TILE.BMP,
i save and so, i got my TILE.SPR.
Using WGT Map editor, i import my TILE.SPR, i make my map of 200*28 (by defaut, Genesis Vertical
size is 28tiles), i save, i got my TILE.WMP
Using my MAKETILE, i convert TILE1.BMP to TILE1.S (and got my palette TILE1.H), TILE2.BMP to
TILE2.S, TILE3.BMP to TILE3.S
Using my MAKEMAP, i convert TILE.WMP to MAP_DEF.S

so....i import my tile on VRAM, and i do like if MAP_DEF was an array of 200*28...

you can see what it does...

i include a part of the source....since some functions aren't here...
Let me comment it and i'll distribute it.


This is just an exemple....it's hugly 'cause i use a column you see...
if i modify the HSize of Genesis using Register #11, i can use a hidden
column....next time :)


Kaneda <Kaneda@softhome.net>
