Page 1 of 1
NeoGeo Programmers Guide
Posted: Mon Jun 27, 2011 8:30 pm
by KanedaFr
Some of you should already know it (hi ElBarto!) but the sega2.doc's equivalent for the NeoGeo was just released on
Neo-geo.com
I'm not working on NeoGeo anymore (yeah, I worked on it some years ago because it was similar in a lot of points to the Genny but I was frustated to not be able to test on real HW) but I know some of you will see here a new way to play with their ASM skills

Posted: Tue Jun 28, 2011 7:32 am
by TmEE co.(TM)
whoa, that is very cool

Posted: Tue Jun 28, 2011 12:58 pm
by mic_
Nice find - whoever it was.
Posted: Tue Jun 28, 2011 8:37 pm
by Pascal
this is HUGE, so the legend was true ^^
thanks for pointing that release
Posted: Tue Jun 28, 2011 11:14 pm
by andlabs
Woah, nice! Maybe now I can properly rip the samples from Viewpoint

(and yeah, eventually write games... maybe =P )
Is this an OCR conversion of the original pages into a new document or is there OCR invisibly overlaid over the page scans?
Posted: Wed Jun 29, 2011 11:52 am
by ElBarto
Yes this doc is really awesome, it contains a lot of infos.
We have a wiki with my friend furrtek here :
http://wiki.neogeodev.org and we have updated a lot of stuff since this doc came out.
andlabs: it's not a OCR'ed doc, your pdf reader might have this ability I guess.
Posted: Wed Jun 29, 2011 10:11 pm
by KanedaFr
ElBarto wrote:We have a wiki with my friend furrtek here :
http://wiki.neogeodev.org and we have updated a lot of stuff since this doc came out.
is there a reason you continue to use original MVSTracker ?
Pascal then I fixed a lot of bugs from the original version.
The fixed one is available at
http://gendev.spritesmind.net/page-mvst.html and it still export NeoGeo track
