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Genesis Star Raiders
Posted: Thu Mar 10, 2011 3:11 pm
by plee
http://www.mediafire.com/file/6gw6wwu1o ... aiders.bin
Conversion of the Atari ST Star Raiders.
Something I haven't touched in awhile, looks good on actual hardware. Since I do direct memory for drawing the stars let me know how it looks on emu's/handhelds...
Press A to for the Menu
--- Menu ---
Press C to select option
if you select 'Galactic Map', you'll be in the map and can move the cursor to the area you want to hyperspace to.
---
The '5' flying around is supposed to be objects like asteroids/enemy/etc...

Posted: Thu Mar 10, 2011 3:47 pm
by KanedaFr
wow!
I love the hyperspace!
If you jump to hyperspace while some '5' are flying around, they are kept in screen...
Posted: Thu Mar 10, 2011 4:51 pm
by plee
KanedaFr wrote:wow!
I love the hyperspace!
If you jump to hyperspace while some '5' are flying around, they are kept in screen...
It's where I left off, start implementing the objects. The ST version basically drew everything so I was in the process of converting the images to sprites....

Posted: Fri Mar 11, 2011 12:36 pm
by TmEE co.(TM)
fun stuff, but too bad I have no idea how to play it

Posted: Sat Mar 12, 2011 3:39 am
by haroldoop
It looks pretty cool!
Posted: Sat Mar 12, 2011 6:10 pm
by Artemio
Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Posted: Sat Mar 12, 2011 8:52 pm
by plee
Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
Posted: Sat Mar 12, 2011 10:55 pm
by Chilly Willy
plee wrote:Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
They flicker just a little in Gens/GS, but it's not bad. They don't flicker at all on my CDX... it looks rather good in fact. Funny how you use numbers instead of enemy sprites... guess they're not ready yet, huh?

Posted: Sun Mar 13, 2011 1:10 am
by Artemio
plee wrote:Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
I used real hardware, a Genesis 2 and also a Nomad.
Posted: Mon Mar 14, 2011 9:52 pm
by plee
Chilly Willy wrote:plee wrote:Artemio wrote:Excellent work so far, one of my favorite games on my fav console =)
Just gave it a long spin on the Everdrive cart, it brought back the memories.
Did the stars look ok (not flickering)? I'm doing direct video memory writing so I'm curious to see how these emu's handle it.
They flicker just a little in Gens/GS, but it's not bad. They don't flicker at all on my CDX... it looks rather good in fact. Funny how you use numbers instead of enemy sprites... guess they're not ready yet, huh?

Still some work needs to be done converting the images to sprites/sound/misc...I would guess the game is about 50% done right now.
Posted: Tue Mar 15, 2011 12:14 am
by Chilly Willy
Well, it's a great start.
