Hyrule in Megadrive/Genesis

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Miquel
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Hyrule in Megadrive/Genesis

Post by Miquel » Sat Jan 05, 2019 11:18 pm

Before start designing my current game I made a prototype game based on Zelda from SNES to see if the “engine” was fully capable of redoing it. The graphics and the level design are taken from the mentioned game, do there are small differences, while the programing and level structures are completely done anew.

There are a few bugs or details that need to be polish, like two Links on screen or moments were the main character could be trapped; the only solution is to reset the console.

I have no intention to finish this alpha, or do anything else with it. It is just a showcase.

Disclaimer for the observant: this tread is only for maps more or less taken from SNES Zelda, probably I will open another one for the genuine ones, likely will be a development diary.

--- Features ---
Random music (not mine)
Multiple linked maps
Collision with scenario
Scenario can be updated, for example to open doors
Game stores data on cartridge RAM when in items menu (delete file to reset it)
Multiple collision layers
Collision and solid interaction with other characters
(…more… to be remembered and filled… )

--- Controls ---
On contact/push: dialogs, open doors, …
A button: interacting with scenario, for example “picking” bushes
A button: running
B and C buttons: should be for selected weapons, but it’s not done
Z button on 6 button controller: bring up the silly map
START+RIGHT on 3 button controller: bring up the silly map (TODO: CHECK IT)
START button: incipient items menu

To select the start point use the d-pad:
menu.jpg
There are 5 start points
menu.jpg (160.72 KiB) Viewed 446 times

--- Maps included ---
Kakariko and surroundings. [!!] You can go a few screens down/up/deep.
kakariko.jpg
Move fast to avoid those soldiers
kakariko.jpg (207.92 KiB) Viewed 446 times

Castle exterior:
castle.jpg
Unfortunately you can’t go inside :(
castle.jpg (214.92 KiB) Viewed 446 times

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Miquel
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Re: Hyrule in Megadrive/Genesis

Post by Miquel » Sat Jan 05, 2019 11:20 pm

East palace (unfinished):
EastPalace.jpg
EastPalace.jpg (232.6 KiB) Viewed 445 times

I also included two more more maps; explore them at your own risk. My advice: try to complete the mini-dungeon.

DOWNLOAD THE ROM:
RockInHyrule.zip
(221.91 KiB) Downloaded 102 times


I was thinking if there is enough interest I can do a video with the very simplistic but effective map editor, what do you think people?

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Cristiano Sword
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Re: Hyrule in Megadrive/Genesis

Post by Cristiano Sword » Fri Jan 11, 2019 8:06 pm

It was incredible!
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
The Mega Drive Will Never Die In Our Hearts.

Project Leyria RPG for Sega Mega Drive / Genesis
https://gendev.spritesmind.net/forum/vi ... php?t=2728

tryphon
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Re: Hyrule in Megadrive/Genesis

Post by tryphon » Mon Jan 14, 2019 5:51 pm

The lack of color doesn't seem really noticeable :D

Using gens, I notice a lot of missed VBlank, even when not moving. What could so CPU consuming ?

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Miquel
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Re: Hyrule in Megadrive/Genesis

Post by Miquel » Tue Jan 15, 2019 12:24 am

Cristiano Sword wrote:
Fri Jan 11, 2019 8:06 pm
It was incredible!
Make the video of the map editor, I really want to see how it was, if possible explain how you did.
Thanks buddy!
In the meantime perhaps you should take a look at Yoshi’s Island editors, it works whit the same idea, do I don’t know about their implementation.

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