Page 1 of 2
					
				Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Sat Aug 19, 2017 10:39 pm
				by astrofra
				Hi,
we just released a Sega Megadrive contribution to the demoscene, mostly entirely built on the latest SGDK : 
 http://www.pouet.net/prod.php?which=71543
https://www.youtube.com/watch?v=d8ywzqvE5y0
http://www.pouet.net/prod.php?which=71543
https://www.youtube.com/watch?v=d8ywzqvE5y0
Thanks Kaneda & Stef, and the SpritesMind community for all you direct & indirect help on this prod 

 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Sat Aug 19, 2017 10:55 pm
				by SegaTim
				Very nice!
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Sun Aug 20, 2017 11:02 pm
				by haroldoop
				Pretty awesome!
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Mon Aug 21, 2017 4:11 am
				by dink
				Awesome, especially love the music!  Nice job, Resistance!
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Mon Aug 21, 2017 5:41 am
				by Manveru
				Good demo! the skulls animation is superb!
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Mon Aug 21, 2017 5:10 pm
				by Chilly Willy
				That really takes me back to when the Amiga was at its peak. You can always tell a Resistance game.  

   Or in this case, demo.
 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Thu Sep 14, 2017 5:36 pm
				by astrofra
				Hi,
we just released the source code of our demo on Github : 
https://github.com/ResistanceVault/demo-Masiaka 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Wed Sep 20, 2017 10:48 am
				by Staffan
				Awesome demo 

 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Fri Sep 22, 2017 2:15 pm
				by Kettenhund
				Just tested the demo on my Megadrive I (PAL, 60hz) and got this error

 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Sat Sep 23, 2017 1:04 am
				by dink
				Kettenhund, Curious.. where exactly does that happen?
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Sat Sep 23, 2017 11:08 am
				by Kettenhund
				i dont know exactly when it happend as i tuned out for a moment. It must have been around the skull part. Unfortunately i couldn't repeat the error. Ran the demo afterwards again in 50hz and 60hz but this times it ran without any flaws.  

 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Mon May 28, 2018 9:32 am
				by bioloid
				Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Mon May 28, 2018 1:12 pm
				by Stef
				SGDK bitmap mode blits at 20 / 25 FPS (depending you're in NTSC / PAL). I think the demo used DMA here, so you don't have a linear buffer..
			 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Mon May 28, 2018 1:27 pm
				by bioloid
				yes sorry, 20/25, I mean when added fullscreen effect 

 I wonder if this blitter may win fps...
 
			
					
				Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
				Posted: Tue May 29, 2018 7:31 am
				by Stef
				Sgdk bitmap is not full screen indeed 

Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..