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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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TulioAdriano Very interested

Joined: 10 Jul 2007 Posts: 81 Location: Brazil / USA
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Posted: Fri Nov 02, 2007 7:11 pm Post subject: |
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No words! It sounds so amazing!
All the tunes are cool, also... the U tune has a FM channel sounding like the square wave and the R song has a real PSG channel in action.
Great job! We are finally getting great tools to work with!
I got a new Genesis, and 32X so now my old MegaDrive displays in color on the TV and I hooked the Genesis to my monitor so I can plug the computer to when you have your cable available to develop tunes and rock in the real hardware.
Great job once again! _________________
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Fonzie Genny lover
Joined: 29 Aug 2006 Posts: 317
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Posted: Sat Nov 03, 2007 1:04 pm Post subject: |
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Woot! I'm ultra fond of the L & R tracks
Also, you say that the pcm samples can be up to 36Khz each... However, the drums (especially on the tracks like U & D) looks a bit "grainy", does it mean that they are lower framerate?
Can you eventually have some of them in "hi quality" and some in "low quality" depending of their use (so far, the one that are repeated a lot along the track)?
Anyway, you reached a great level !!!
Good luck to improve it again, rahhh, CA will be a killer ap !
BTW : There are some "plops" between each notes, this is easy to notice in the L track, it comes from the FM channels, seems... It's a slight timing bug?
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Sat Nov 03, 2007 5:10 pm Post subject: |
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PCM channels share the rate, and it can be changed since I don't want all the samples to be 22KHz (All my music realted samples use it. I'm really worrying about fitting CA into 4MB). If you comment out sample rate adjustment code in Z80 driver, you can have 52KHz, but that's insanely lot, not to mention 36KHz which is still a lot.
The granyness is caused by the fact that PCM is played @ 7-bit (samples are 8-bit, but downgraded in realtime) and you can't constantly play a sample, when you do other things, there's no samples playing so there will be a gap, the bigger the gap, the shittier the samples are, and unfortunately, the gap has gone pretty big (but not as big as in 90% of drivers used in many games, mine kicks ass ).
These plops are caused by bad instruments, I'm not too good at making them...
Mask Of Destiny's SEGA CD transfer suite cable will be used, so start building one (I've already have done it). I've not yet started to code the cable part but that happens soon after getting things working 100% OK.
PS : U tune has FM channel sounding like PSG channel (MIDI instrument 50h / 80 Lead square), and L has real PSG channel in action. _________________ Mida sa loed ? Nagunii aru ei saa  |
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Brunni Newbie
Joined: 18 Dec 2007 Posts: 9 Location: Switzerland
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Posted: Sun Dec 30, 2007 10:44 pm Post subject: |
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Wow, extremely impressive
Continue like this, that's really an excellent project!
I've tried to understand your wavplay demo but it's not very easy. Respect! |
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Posted: Mon Dec 31, 2007 7:32 pm Post subject: |
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Thanks, I am improving it a lot, and once TRPG demo is out, you can all listen some great music on MD using my sound system. _________________ Mida sa loed ? Nagunii aru ei saa  |
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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TmEE co.(TM) Very interested

Joined: 05 Dec 2006 Posts: 1947 Location: Estonia, Mahtra village
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Christuserloeser Very interested

Joined: 28 Jan 2007 Posts: 124 Location: DCEvolution.net
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Posted: Wed Jan 28, 2009 8:01 am Post subject: |
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| TmEE co.(TM) wrote: | http://www.fileden.com/files/2008/4/21/1876835/WaterFactory.ogg
That's how things sound now
Version is now 0.4 and PCM code has been optimized a lot to get the quality you hear. Recorded straight off my MD2 |
That's just fantastic. Nothing else to say.
I'm especially in love with the bass. And the PSG is nice. - The combination of PCM+PSG+FM is what really makes the Mega Drive sound so unique. _________________ http://www.DCEvolution.net - Gigabytes of free Dreamcast software for you
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