VSRAM Fill Mode DMA
Posted: Sun Jun 19, 2016 4:48 pm
Does the VDP implement Fill Mode DMA targetting VSRAM?
Regen implements it (I can write garbage bytes to it, and a DMA Fill clears it properly) but I believe this may be in error.
My game works on real hardware but every 50th boot or so the vertical scroll data is messed up. I ignored the bug and put it on the backlist until recently I tried the 'mega' emulator (https://github.com/SavourySnaX/mega) which errors if DMA Fill is used on VSRAM, and reminded me to chase this up. I work with the emulator's author and he can't remember.
Is it a real thing or not?
Regen implements it (I can write garbage bytes to it, and a DMA Fill clears it properly) but I believe this may be in error.
My game works on real hardware but every 50th boot or so the vertical scroll data is messed up. I ignored the bug and put it on the backlist until recently I tried the 'mega' emulator (https://github.com/SavourySnaX/mega) which errors if DMA Fill is used on VSRAM, and reminded me to chase this up. I work with the emulator's author and he can't remember.
Is it a real thing or not?