sprite engine init cacheSize
Posted: Thu Sep 17, 2015 2:20 pm
I understand that SPR_init defines the tile allocation size. Must this number contain the total number of tiles for a complete animation of a sprite? So if I define a 10 x 6 (60 tile sprite) that has 10 frames of animation must I init the engine with 600 tiles or 60 tiles?
From my own observations of VRAM I'm going to say 60 but I'd like confirmation
From my own observations of VRAM I'm going to say 60 but I'd like confirmation
