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Vint handlers....

Posted: Mon Jul 02, 2007 3:26 pm
by TmEE co.(TM)
I'm wondering, what an average Vint handler does in commercial games...

I need to know this, since I'm putting a simulated real life performance test into my benchmark...

Posted: Mon Jul 02, 2007 6:38 pm
by cdoty
A lot of them transfer sprite lists to VRAM and read the joysticks.

Posted: Tue Jul 03, 2007 11:30 am
by TmEE co.(TM)
OK, thanks for the info.

Posted: Wed Jul 04, 2007 1:01 am
by drx
Also, music, and DMAs to VRAM/CRAM/VSRAM in general. Sonic 2's split screen is done in VInt. And lots of other stuff.

I believe I heard there was a game that had most of its code in VInt.

Posted: Wed Jul 04, 2007 4:54 am
by ob1
drx wrote:I believe I heard there was a game that had most of its code in VInt.
Road rash (source needed) ?