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I want to make a sega megadrive fps.
Posted: Thu May 01, 2014 7:11 pm
by mtwiscool
I seen the Wolfenstein 3D (Sega Genesis) project and would like to make my own fps for the megadrive as i have a few games in mind to port.
I know it's witch is meant to be best but how do i start on this?
Posted: Thu May 01, 2014 8:30 pm
by haroldoop
I guess you could start by understanding how raycasting works.
These tutorials are a good beginning:
http://lodev.org/cgtutor/raycasting.html
http://www.permadi.com/tutorial/raycast/
Posted: Fri May 02, 2014 8:42 am
by Stef
It could be a good idea to talk with gasega68k too, do you want to develop your own engine ? gasega68k put many time and hard work in its engine and so is pretty optimized.
Posted: Fri May 02, 2014 1:27 pm
by elusive
Stef wrote:It could be a good idea to talk with gasega68k too, do you want to develop your own engine ? gasega68k put many time and hard work in its engine and so is pretty optimized.
Indeed, gasega68k's engine is amazing.
Like people said over on Sega-16, do you have any experience with programming, and if so, what languages? I believe gasega68k is using ASM, but Stef's SDK would also be a great place to start as well, and if you're just beginning with programming in general, you may want to do some smaller projects until you're comfortable with the limitations of the hardware and learn some tricks and techniques before tackling a large scale project.
Good luck in your journey! Can't wait to see what you come up with
