[SOLVED] VDP_clearTileMapRect Question
Posted: Mon Mar 31, 2014 8:43 pm
VDP_clearTileMapRect(APLAN, 0, 0, 1, 1);
this command clear two x two tiles.... it's wrong??
this command clear two x two tiles.... it's wrong??
Sega Megadrive/Genesis development
http://gendev.spritesmind.net/forum/
Code: Select all
void VDP_clearTileMapRect(u16 plan, u16 x, u16 y, u16 w, u16 h)
Code: Select all
void VDP_clearTileMapRect(u16 plan, u16 x, u16 y, u16 x2, u16 y2)
Code: Select all
void VDP_clearTileMapRect(u16 plan, u16 left, u16 top, u16 right, u16 bottom)
If you're only setting one tile, is there a function that just sets one tile?nolddor wrote:if the seed is in 0,0 and clear 1 tile with and 1 tile height...
Should only clear the 0,0 tile... i think...
how do i clean the all the column zero for example?