Page 1 of 1

SGDK + VGMs

Posted: Thu Mar 20, 2014 9:04 pm
by Kuroto
Hi,

So i noticed, when looking at the sprite example, that it's using a sonic1 vgm.
Of course, in all curiosity, i tried different VGM's (For science!).

However, it seems that the timing is completely off for some reason.
I tried using the intro from The Little Mermaid (which sounds downright scary, to be honest), and "Dreamer" from Streets of Rage 2.

The latter one sounds OK-ish, but with a lot of slowdowns.

Any ideas?
Say that i would want to create my own VGM (i believe FMDrive has VGM export), would this have the same issues?

Thanks in advance!

Posted: Thu Mar 20, 2014 9:24 pm
by Stef
Hi,

You should have a look in this topic :
gendev.spritesmind.net/forum/viewtopic.php?t=1706

There is some informations about the VGM driver and the observed slowdown problem (and how to improve it when possible). You should make some tests with FMDrive but i think it uses the new VGM format export so you should not experience much troubles =)

Posted: Thu Mar 20, 2014 9:44 pm
by Kuroto
Wow, that was a fast reply! :D

Thanks for the info :)