static u16 spriteNum;
Posted: Mon Mar 10, 2014 4:13 pm
Hey Stef,
What are your thoughts on making spriteNum in vdp_spr.c non-static? It would be useful to be able to manipulate the vdpSpriteCache manually while still being able to call VDP_updateSprites() when we're done.
djcc
What are your thoughts on making spriteNum in vdp_spr.c non-static? It would be useful to be able to manipulate the vdpSpriteCache manually while still being able to call VDP_updateSprites() when we're done.
djcc