Super Skidmarks and Direct-Color-DMAUnity311 wrote:Any preferred ROM for benchmarking?
So... how does it run on your system?
Moderator: Nemesis
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For me, it runs anywhere from 50 to 62 fps on most games, with Mega Turrican being an exception, as it runs from 30-50 fps. My PC has an i7 2630QM, 8GB ram, and a GTX460M with 1.5 GB GDDR5. Oddly, my CPU only hits 50% usage while running Exodus, even when I set the emulator's priority to high. Is there a way to use more of my CPU's potential?
FWIW, I'm having the same issue as well. Intel i5-2500K CPU, ATI/AMD 5850+5970 GPUs (I've disabled Crossfire to test, which I thought could've been an issue as well). Windows 7 x64. Tried various compatibility modes for the executable too with no joy.Nemesis wrote:Do you see a white rectangle with black bars around the edges when you resize the image window, or does the entire window just remain white?Firebrandx wrote:I had already tried that before and nothing changed. Also, toggling full screen just fills the screen with white.Nemesis wrote:Can you try the following:
-Select "Settings->Mega Drive->VDP->Settings" from the main menu
-Enable the "Single Buffering" option
And tell me if you now see anything on the screen?
I've also already updated my graphics drivers to the latest versions from AMD.
Also, I'm running in Windows 7 "test mode", so I'll try it again after disabling that.
Let me know if there's anything you want me to test or try installing/removing or whatever. I live in Australia (Victoria) as well, so hopefully it wouldn't involve much to-ing and fro-ing while one of us sleeps if you wanted me to do some active testing

Oh god, my CPU isn't good enough for this. I'll have to wait until I get a quad-core i5 to play around with Exodus at playable framerates. Right now, I get at max, 15 FPS, and usually around 12-13 FPS, at least in Sonic the Hedgehog.
Specs:
CPU: Intel Celeron G540
GPU: nVidia GeForce GT 520
RAM: 4GB DDR3
Motherboard: Some el cheapo I got off of eBay for $40.
Yeah, the GPU is awesome, but the CPU is quite anemic.
Specs:
CPU: Intel Celeron G540
GPU: nVidia GeForce GT 520
RAM: 4GB DDR3
Motherboard: Some el cheapo I got off of eBay for $40.
Yeah, the GPU is awesome, but the CPU is quite anemic.
IBM 5150, YEEEEEEEEEEEAH
But seriously, if you have a question about the IBM 5150 PC, ask me, and I can either answer it, or point you to someone who is more knowledgeable.
But seriously, if you have a question about the IBM 5150 PC, ask me, and I can either answer it, or point you to someone who is more knowledgeable.
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You need 64bit windows.
Mida sa loed ? Nagunii aru ei saa 
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http://www.tmeeco.eu
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I got a i3 540 3ghz,8gigs of ram and a geforce 630 4gb, and with my own game to test with, the musics are lagging (tfm engine). The game uses less than 1k of memory, and a very simplistic engine, yet it lags. But the debugging is awesome. I don't plan to change the cpu just for the emulator, so it would be nice to have a lower hardware requiement, because there's no other emulator with these capabilities like this.
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But not everybody can buy an expensive cpu, or if they can they wont do it for just an emulator. Would it be possible if the emulator get a Fusion level of compatibility option with the same debug features? And for those who have a very fast cpu can use the more accurate emulation.
Gens K-mod has some really good debug features, but the compatibility is not that good, just an example: The TFM sound engine almost always locks up the game for me, and with this, I can't test the code I made without random freezes. I tested if the sound engine is faulty on the real hardware too.(Not with an everdrive, I have an eprom programmer with 16-bit eproms) The code worked flawlessly, so the emulator was simply not enough to do the job for me.
My point is really that if somebody just don't have the money for a really good cpu or a completely new computer, and wants to sacrifice the precise emulation a little and develop a software for the console, it shouldn't be left out without an option.
I know it's hard to change the emulator like this, but I think its a valid point.
Gens K-mod has some really good debug features, but the compatibility is not that good, just an example: The TFM sound engine almost always locks up the game for me, and with this, I can't test the code I made without random freezes. I tested if the sound engine is faulty on the real hardware too.(Not with an everdrive, I have an eprom programmer with 16-bit eproms) The code worked flawlessly, so the emulator was simply not enough to do the job for me.
My point is really that if somebody just don't have the money for a really good cpu or a completely new computer, and wants to sacrifice the precise emulation a little and develop a software for the console, it shouldn't be left out without an option.
I know it's hard to change the emulator like this, but I think its a valid point.
Well... If we look from different angle, Kega compared to ZSNES emulator. Both emulators not perfect, uses hacks, not cycle accurate VDP, etc.Karate_Sniper wrote:But not everybody can buy an expensive cpu, or if they can they wont do it for just an emulator. Would it be possible if the emulator get a Fusion level of compatibility option with the same debug features?
Exodus has same targets as BSNES\Higan - emulate console accurately as possible, without hacks, and no matter how many resources it need.
Currently VDP eat CPU as beast, if nemesis decrease cycles or insert some dirty hacks, it may broke Direct Color DMA and few other demo. This very high sacrifice isn't it?
In Next release M68000 will be as new high impact on performance, you see here no room for extreme optimisation.
If next version will run on my 3770K slow, i will wait new CPU many years.

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Just where in the hell do you get your "information" from? Kega's comparable to ZSNES, especially in terms of accuracy?!? I wasn't aware Kega used any specific hacks at all (in the emulation code)?Shadow wrote:Well... If we look from different angle, Kega compared to ZSNES emulator. Both emulators not perfect, uses hacks, not cycle accurate VDP, etc.
Exodus has same targets as BSNES\Higan - emulate console accurately as possible, without hacks, and no matter how many resources it need.

@ Karate_Sniper, you have to understand that no two emulators are the same. In this case, the comparison between Kega and Exodus and the system requirements. When Kega Fusion was released years ago, at that time it had high system requirements for achieving full-speed emulation, especially of 32X games in particular. Hopefully in a few years from now next-gen hardware will be (more) capable of running Exodus full-speed out-of-the-box without overclocking.

Also it all boils down to the author's approach of the emulation and the emulator's main purpose. Exodus seems to be more geared towards cycle-accurate emulation and tons of developer/debugging features which adds more overhead, thus making it less than ideal for causal players... at the moment at least (wait a few generations of new hardware).
Snake don't want do things which no needed for gamers. (Full color borders emulation, color dots, your game "pier solar", 68k address error, and VDP with full demo passes (include Direct Color DMA))King Of Chaos wrote:Just where in the hell do you get your "information" from? Kega's comparable to ZSNES, especially in terms of accuracy?!
Currently Kega just basic emulator for play games, no any serious attempt to deep emulation.
Yeah.King Of Chaos wrote:No emulators are perfect and they probably never will be.
King Of Chaos, you hate me so much, isn't it? Forget it, i don't want your Kega anymore.King Of Chaos wrote:I seem to remember a few years ago you were bugging Snake on Eidolon's Inn saying Kega's PSG levels were inaccurate because they didn't match your clone model 2 hardware.
Genplus GX and Exodus better for me, they have good future, sorry!
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Kega a basic emulator ?
Kega is already *very* accurate, of course now you have more accurate emulators as Genplus GX or Exodus but still Kega is pretty accurate and good enough to play almost perfectly every game with descent PC requirement. For me Exodus could be very nice to test my devs but still it requires a very powerful computer (which i don't have) so almost time i use Kega and only use Exodus for very specific case when speed is not important
Kega is already *very* accurate, of course now you have more accurate emulators as Genplus GX or Exodus but still Kega is pretty accurate and good enough to play almost perfectly every game with descent PC requirement. For me Exodus could be very nice to test my devs but still it requires a very powerful computer (which i don't have) so almost time i use Kega and only use Exodus for very specific case when speed is not important

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