Sega Genesis Dev Kit (SGDK)

SGDK only sub forum

Moderator: Stef

nemezes
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Posts: 19
Joined: Sat Mar 31, 2018 1:09 pm

Re: Sega Genesis Dev Kit (SGDK)

Post by nemezes » Thu Jul 12, 2018 1:37 pm

Stef wrote:
Tue Jan 16, 2018 1:00 pm
To release some VRAM in the tilemap allocation.
Megadrive allow 32x32, 32x64, 64x32 (default since SGDK 1.31), 64x64 (defaut in SGDK < 1.31), 128x32, 32x128 tilemap size
But almost time 64x32 is enough to do whatever you want and allow to store more tile data in VRAM =)
Of course you can change the VRAM setup if you want =)
I had this same doubt.. I thought the screen virtual area 64x64 was standard for mega drive.

Nice to know about it. :)

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