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vector balls

Posted: Wed Dec 05, 2012 8:13 am
by sigflup

Posted: Wed Dec 05, 2012 12:07 pm
by djcouchycouch
Nice balls!

But they don't scale.

Your balls don't scale.

(I'm very, very sorry)

How did you do the floor?

Posted: Wed Dec 05, 2012 2:12 pm
by Oerg866
@djcouchycouch

Palette cycling. Think sonic 3 :)

Posted: Wed Dec 05, 2012 2:23 pm
by djcouchycouch
Oerg866 wrote:@djcouchycouch

Palette cycling. Think sonic 3 :)
Ah, I get it. Although I don't remember the scene you're referring to in Sonic 3.

Posted: Wed Dec 05, 2012 5:09 pm
by Stef
The bonus stage i guess ;)

Posted: Wed Dec 05, 2012 7:07 pm
by djcouchycouch
How do you suppose they pulled off the rotation when sonic turns? Replace the whole area of tiles? It's hard to say in the video how many frames it takes for the rotation to complete.

Posted: Wed Dec 05, 2012 10:08 pm
by Stef
I would say they change tiles too, if the floor is only 2 colors then they could store 4 frames in a single tile which help a lot to change them quickly.