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Where to start
Posted: Tue May 29, 2012 4:13 am
by Bitybity
Hello everyone, here I come, with another noob question.
Days ago, I started learning C from a tutorial I found somewhere. This tutorial has some examples to be run and compiled in Dev-C++, with some standard C compiler for windows.
And now, I want to expermient C to the MD, and since you have done many compilers, libraries, etc.,
With what do you recommend me to start?
Re: Where to start
Posted: Tue May 29, 2012 5:23 am
by Ricky
Bitybity wrote:Hello everyone, here I come, with another noob question.
Days ago, I started learning C from a tutorial I found somewhere. This tutorial has some examples to be run and compiled in Dev-C++, with some standard C compiler for windows.
And now, I want to expermient C to the MD, and since you have done many compilers, libraries, etc.,
With what do you recommend me to start?
First of all I recommend Code::Blocks
I'd do some C programming for windows before tackling the MD if I were you. A site that really helped me out was cprogramming.com If you need more resources let me know.
If you insist on setting up SGDK go to Stef's tutorial page
http://code.google.com/p/sgdk/wiki/UseSGDKWithCB
There's a prettier way to set it up in Code::Blocks which is what I'm working on right now.
GenDevKit or XGCC?
Posted: Fri Jun 15, 2012 10:40 am
by Xynxyn
Hi, I'm new at forum. I know BasiEgaXorz, but I will learn C/C++. I don't know what's better for newbie, and what's better for advanced users. XGCC or GenDevKit?
Re: Where to start
Posted: Fri Jun 15, 2012 12:37 pm
by Stef
Ricky wrote:
First of all I recommend Code::Blocks
I'd do some C programming for windows before tackling the MD if I were you. A site that really helped me out was cprogramming.com If you need more resources let me know.
If you insist on setting up SGDK go to Stef's tutorial page
http://code.google.com/p/sgdk/wiki/UseSGDKWithCB
There's a prettier way to set it up in Code::Blocks which is what I'm working on right now.
Just wanted to know, by prettier do you mean complete integration of the gcc compiler in code::blocks without using the makefile ? Because i was doing that before but you need many step to setup compiler correctly and the tutorial was way longer that current one

Re: GenDevKit or XGCC?
Posted: Fri Jun 15, 2012 12:40 pm
by Stef
Xynxyn wrote:Hi, I'm new at forum. I know BasiEgaXorz, but I will learn C/C++. I don't know what's better for newbie, and what's better for advanced users. XGCC or GenDevKit?
XGCC is only the compiler as far i know where SGDK provides both (for windows at least) and a library which give you facilities to develop on megadrive

Posted: Fri Jun 15, 2012 4:55 pm
by KanedaFr
yep...xgcc is no longer the compiler to use
Posted: Tue Jun 19, 2012 6:29 am
by slobu
I get the feeling with C everyone has a different preferred IDE (or even just a text editor).
Is code:blocks plus the SGDK the "standard" to use? Is there an all inclusive installer with and IDE and SGDK and any dependencies ready to go?
Posted: Tue Jun 19, 2012 8:45 am
by KanedaFr
you're right
Personnally, I prefer eclipse CDT because it lets me customize my makefile the way I want, because I use it every day at the office and because I was about to write some genny related plugins.
There isn't a "ready to use"' package but the wiki should help you to setup CodeBlock or Eclipse.
http://code.google.com/p/sgdk/w/list
Posted: Tue Jun 19, 2012 5:50 pm
by Chilly Willy
I use
Geany, which has a built in terminal for running makefiles and the like. It's VERY lightweight.
Posted: Tue Jun 19, 2012 6:15 pm
by djcouchycouch
I use Metapad for basic text editing.
I use Visual Studio for my projects, including Goplanes. It's overkill but I'm too used to it that it's hard to move to something else. I'm a Mac fanboy but can't ever get the hang of Xcode.
Re: Where to start
Posted: Thu Jun 21, 2012 2:50 am
by Ricky
Stef wrote:Ricky wrote:
First of all I recommend Code::Blocks
I'd do some C programming for windows before tackling the MD if I were you. A site that really helped me out was cprogramming.com If you need more resources let me know.
If you insist on setting up SGDK go to Stef's tutorial page
http://code.google.com/p/sgdk/wiki/UseSGDKWithCB
There's a prettier way to set it up in Code::Blocks which is what I'm working on right now.
Just wanted to know, by prettier do you mean complete integration of the gcc compiler in code::blocks without using the makefile ? Because i was doing that before but you need many step to setup compiler correctly and the tutorial was way longer that current one

Yeah that is exactly what I meant

Look
I went to the compiler settings in the XGCC configuration I made for CodeBlocks and changed the commands to this
Code: Select all
$compiler -m68000 -Wall -O3 -fno-web -fno-gcse -fno-unit-at-a-time -fomit-frame-pointer -fno-builtin-memset -fno-builtin-memcpy -c $includes $res_includes -o $objects_output_dir\$file_name.o $file
$linker -T $(SGDK)/md.ld -nostdlib --oformat binary -o rom_head.bin $objects_output_dir\rom_head.o
$compiler -m68000 -Wall -O3 -fno-web -fno-gcse -fno-unit-at-a-time -fomit-frame-pointer -fno-builtin-memset -fno-builtin-memcpy -c $includes $res_includes $(SGDK)/src/boot/sega.s -o $objects_output_dir\sega.o
It runs just like your makefile.gen but I get more control. I can also add handling for other file types like .bmp and .rc(I renamed to .mdrc)
Here is bmp handling using build commands.
Code: Select all
bintos -bmp $file
$compiler -m68000 -Wall -O3 -fno-web -fno-gcse -fno-unit-at-a-time -fomit-frame-pointer -fno-builtin-memset -fno-builtin-memcpy $includes $res_includes -c $file_name.s -o $objects_output_dir\$file_name.o
rm $file_name.s
Want me to make full tutorial? It's not finished yet, I haven't tried adding support for everything but thats because I've been too busy trying to learn how to actually use SGDK

Re: Where to start
Posted: Thu Jun 21, 2012 7:54 am
by Stef
Ricky wrote:
Yeah that is exactly what I meant

Look
I went to the compiler settings in the XGCC configuration I made for CodeBlocks and changed the commands to this
Code: Select all
$compiler -m68000 -Wall -O3 -fno-web -fno-gcse -fno-unit-at-a-time -fomit-frame-pointer -fno-builtin-memset -fno-builtin-memcpy -c $includes $res_includes -o $objects_output_dir\$file_name.o $file
$linker -T $(SGDK)/md.ld -nostdlib --oformat binary -o rom_head.bin $objects_output_dir\rom_head.o
$compiler -m68000 -Wall -O3 -fno-web -fno-gcse -fno-unit-at-a-time -fomit-frame-pointer -fno-builtin-memset -fno-builtin-memcpy -c $includes $res_includes $(SGDK)/src/boot/sega.s -o $objects_output_dir\sega.o
It runs just like your makefile.gen but I get more control. I can also add handling for other file types like .bmp and .rc(I renamed to .mdrc)
Here is bmp handling using build commands.
Code: Select all
bintos -bmp $file
$compiler -m68000 -Wall -O3 -fno-web -fno-gcse -fno-unit-at-a-time -fomit-frame-pointer -fno-builtin-memset -fno-builtin-memcpy $includes $res_includes -c $file_name.s -o $objects_output_dir\$file_name.o
rm $file_name.s
Want me to make full tutorial? It's not finished yet, I haven't tried adding support for everything but thats because I've been too busy trying to learn how to actually use SGDK

Ok it is exactly how was the previous tutorial but honestly i found that method a bit long to setup so i changed it to use the makefile instead.
Maybe we can have "basic" and "advanced" tutorial for users who want better integration in Code::Blocks
