n00b questions about the VDP
Posted: Sun Feb 19, 2012 12:41 am
I've seen that the amount of sprites available is dependent on the resolution chosen, 80 in 320 pixel wide display or 64 in 256. Why would one choose one over the other? H/V blank times? Lower resolution means more time for game logic?
Also, sprites sizes are said to be 8x8 up to 32x32. Do the different sizes affect the number of maximum sprites available? If I'm using the 320 pixel wide mode with 80 sprites, is that number of sprites affected by the size I'm choosing for each one? In other words, do I still have 80 available to me even if they're 8x8, 8x16, 8x32 or whatever?
Thanks!
DJCC.
Also, sprites sizes are said to be 8x8 up to 32x32. Do the different sizes affect the number of maximum sprites available? If I'm using the 320 pixel wide mode with 80 sprites, is that number of sprites affected by the size I'm choosing for each one? In other words, do I still have 80 available to me even if they're 8x8, 8x16, 8x32 or whatever?
Thanks!
DJCC.