How to use compression with GenRes?
Posted: Sat Feb 18, 2012 10:20 pm
I'm using GenRes through the SGDK. I've noticed there's a setting for sprites in the resource file that enables "compression", but it's not clear to me how I would use that.
Does it actually compress images when the .bin is being created?
Or is it just a flag indicating that the data I'm adding as a resource is already compressed?
Do I decompress them at runtime or is that automatic?
If runtime decompression is required, how is that done?
Do I access the sprites in the same was as non-compressed sprites?
Any info would be great.
Thanks!
DJCC.
Does it actually compress images when the .bin is being created?
Or is it just a flag indicating that the data I'm adding as a resource is already compressed?
Do I decompress them at runtime or is that automatic?
If runtime decompression is required, how is that done?
Do I access the sprites in the same was as non-compressed sprites?
Any info would be great.
Thanks!
DJCC.