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Posted: Thu Aug 12, 2010 9:01 pm
by Munkyears
I know what your getting at Jedite, Its hard to be in any kind of classification without professional work experience, best thing you can do is continue what your doing and work on what makes you happy.
I wouldn't call myself professional as im not working as a graphic artist and web designer myself, only being at it a year and a half but always something i wanted to get into. Create a portfolio, spend your school holidays with determination and create some fantastic artwork, compile it in this portfolio and over the years you will have a massive collection to show a potential employer.
Hope it works out mate, also for better range of tools and easy to learn is Photoshop can handle almost any colour bit level and pixel ratio brilliant to work with especially for indepth level graphics
Joe
Posted: Thu Aug 12, 2010 9:41 pm
by Shiru
Photoshop is real overkill for PA. It is not really designed for the PA, thus less comfortable than dedicated editors, and also it costs way too much for a beginner.
Posted: Fri Aug 13, 2010 2:27 am
by FrozenDelight
Photoshop is obviously good, but yeah it can be overkill sometimes.
GraphicsGale is good for pixel art;
http://www.humanbalance.net/gale/us/
Also 'The Gimp' is pretty good for it too, plus its free;
http://www.gimp.org
Posted: Fri Aug 13, 2010 6:47 pm
by Jedite01
Varieties of tools! I'll try those programs, but I might not have internet connection / may not be able to post anything b/c I am going on a three day vacation, and by the way, thank god summer school is over
I'm bringing my computer so I can work on my art, and to test the programs. So... I suppose it goodbye for now...
By the way x2: My second portrait should be done by the time I get back

This time with no palette and possibly RGB 9

Posted: Fri Aug 13, 2010 7:28 pm
by TmEE co.(TM)
http://www.fileden.com/files/2008/4/21/ ... MAS2K9.png
Perhaps try to make something like that ?
IIRC, it took me 17 hours to finish...... 100% MS-PAINT, and it was difficult to draw in wrong aspect, so some things look skewed...
Posted: Fri Aug 13, 2010 8:16 pm
by Jedite01
Ooh lala, very good. Sure, I can *try to* make a X-Mas 2010 poster with my own characters. Any specifications, such as color depth (How many colors), resolution, blah?
Posted: Fri Aug 13, 2010 9:38 pm
by FrozenDelight
I don't think he means specifically Xmas themed, but I may be wrong.
TmEE co.(TM), what do you mean you drew it in the wrong aspect?
Posted: Fri Aug 13, 2010 9:45 pm
by TmEE co.(TM)
Wrong aspect as in that image is 320x480, but it will be shown as double wide on MD.
The shot is 16 colors, within MD palette limitations. I have Xmas demo with this somewhere here too
Posted: Fri Aug 13, 2010 9:47 pm
by Jedite01
Oh. *Fail* Well I kind of already started. Heh...
And I noticed that you ( TmEE co.(TM) ) Used a specific rendering on the hills in the background of your picture. I find that difficult and time consuming
But, hmm... It happens to be summer in my locale, location, area, region...
I'll make a summer themed poster and abandon the Winter type junk

I've been trying to work on grass rendering anyway
Posted: Fri Aug 13, 2010 9:49 pm
by Jedite01
And due to my bad timing I'll also make the summer scene in RGB-9 (Sega MD Colors) And use 16 colors out of 64...
Wow, this sounds like fun. CHALLENGE!!

Posted: Fri Aug 13, 2010 9:53 pm
by TmEE co.(TM)
Hills very very easy to do... at least with line tool... I only use line tool, and fill and color picker, and copy/paste... all else is generally not very useful.
Posted: Fri Aug 13, 2010 10:01 pm
by Jedite01
Yeah, but the way they were rendered... It's hard to explain with my limited vocabulary, but I think you aliased (Or added more colors to make the appearance smoother, I have no idea if I used that word right) the hills in a specific way that I have no patience for

Posted: Sat Aug 14, 2010 12:06 am
by TmEE co.(TM)
aliased = rought cornery edges
antialiased = smoothened edges
I did as much AA as I could on the shot with the 16 color palette I got.
Posted: Sat Aug 14, 2010 12:13 am
by Shiru
I'd suggest to start from small pictures, like 16x16..32x32, instead of large full-screen ones. It is because you can make much more small pictures and get much more practice in a period than with large ones, and large ones is also much less needed for games.
Posted: Sat Aug 14, 2010 1:57 pm
by mic_
Photoshop is real overkill for PA.
It depends on the style. I've found it useful for doing outlines of scanned sketches. But I guess nowadays it's easier/cheaper to get a drawing tablet than a scanner, so that you won't need to sketch on paper.
But then there are guys like Louie, Lazur and
Wade