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Posted: Sat Jul 10, 2010 11:50 am
by TmEE co.(TM)
I would not want switched A and B buttons
drop select and map the A to C aswell. I don't want to dig out my conroller with A and C swapped... A must jump

Posted: Sat Jul 10, 2010 1:49 pm
by mic_
A must jump
The jump button must be to the right of whatever the NES B-button is mapped to

On an MD 3-button controller that makes B, C the best choice.
Posted: Sat Jul 10, 2010 2:50 pm
by sheath
Heh, playing through it I've missed countless jumps because I hit the wrong button for jump. I agree with adding C as an additional jump button.
Posted: Sat Jul 10, 2010 5:58 pm
by LocalH
Yeah, that would work too. I solved the problem for the moment by re-assigning my keys in Fusion, of course that helps none for hardware. As long as there is a run button to the left of a jump button, I don't really care. I like the idea of B for run and A/C for jump, although I never use A to jump on an MD game unless I have no choice, so many years of using debug on the Sonic games has hardwired C as my default jump button.
Also, did you ever look into the input issue with player 2? Perhaps your joypad init code was a bit buggy? I helped someone debug a problem like that once, and with fixed init code the buttons worked right.
Posted: Sat Jul 10, 2010 8:32 pm
by TmEE co.(TM)
mic_ wrote:A must jump
The jump button must be to the right of whatever the NES B-button is mapped to

On an MD 3-button controller that makes B, C the best choice.
on my NES controllers, I have swapped A and B... more to do with an habit, since I got some clone controllers for my Famiclone that were like MD 6buttoners, where A is A, B is B and Z is A+B, and XYZ are turbo buttons... my fav controller and 12 years playing with that definitely burns something into your mind(and fingers)

Posted: Sat Jul 10, 2010 9:04 pm
by knightwarrior
or A run B Jump C Selete
Posted: Sun Jul 11, 2010 4:10 am
by Mairtrus
check the first post on the Devster forums, guys. I released a new version. Now it should works in real hardware...
Posted: Sun Jul 11, 2010 4:44 am
by knightwarrior
I wish it was "A" Run "B" Jump "C" Run
But B+C is fine
Do a SMB2j Port..But the Mapper 4 Hack
Posted: Sun Jul 11, 2010 5:53 am
by LocalH
knightwarrior wrote:I wish it was "A" Run "B" Jump "C" Run
But B+C is fine
Do a SMB2j Port..But the Mapper 4 Hack
Over on Devster's forum, Mairtrus wrote:- According to Sik (he said it first...), now in main screen the number of players is selected with the Up/Down buttons. Now the A and C buttons does the same function. Plus, the joypads are initilized properly, so now the joypad 2 works in Fusion (an I guess in real hardware too)
Posted: Sun Jul 11, 2010 6:26 am
by knightwarrior
I read that..I'm just so used to the run button on A on the Genesis & B on the NES
I think I found a bug or something, try to reset the game while your playing on the Real Hardware
In Fusion when I soft reset ..there's a blue screen, but you could still hear it
Posted: Sun Jul 11, 2010 10:12 am
by LocalH
For the record, world 36 no longer crashes, although it does not behave the same as the NES version. You get an underwater 3-4, which upon completion acts like you've beat the game, setting the hard mode flag and enabling the world select.
Posted: Mon Jul 12, 2010 1:25 am
by KRIKzz
mario for genny? damn, it is my dream! (:
Posted: Mon Jul 12, 2010 7:09 pm
by Chilly Willy
Posted: Mon Jul 19, 2010 3:01 am
by plee
Mairtrus wrote:check the first post on the Devster forums, guys. I released a new version. Now it should works in real hardware...
Now works on my dev board, good work!