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Posted: Mon Jan 05, 2009 7:03 am
by King Of Chaos
Yeah, model 1 is the best BIOS to use. And try right clicking while in fullscreen and the menu *should* appear. ;)

Posted: Mon Jan 05, 2009 7:35 am
by TmEE co.(TM)
the menu won't appear in 320x240.. it does in 640x480 at least.

Posted: Mon Jan 05, 2009 9:35 am
by Eke
Before I forget, here's a small bug (also in Regen):

In Micro Machines 2, when J-CART is enabled, the track picture (before entering a race) is replaced with a zoomed micro machines logo

I've had hard time analyzing disassembled code to figure why but it seems it is related either to EEPROM or JCART timings (when either one of those is not emulated, track picture is fine)

I somehow fixed it by changing the way TH values are returned for J-CART: always returning 0 for TH2 (bit14 of JCART address) fixed it (this clears a flag in RAM which later triggered bad VRAM writes)

this is probably wrong and a nasty hack but that could maybe give you some hints about how to fix this issue :wink:

Posted: Mon Jan 05, 2009 9:43 am
by Snake
Eke wrote:this is probably wrong and a nasty hack
No, it's probably absolutely correct, and also probably didn't happen in whichever version i first added J-CART support to. Well found, Sir.

Posted: Fri Jan 09, 2009 9:52 am
by Gerrie
Sorry for the offtopic:

About sharing technical information. What about setting up a some sort of Wiki were we all can submit technical information about various Sega systems ? That would give all of us a good knowledge base without the need for sharing code.

Posted: Sun Jan 11, 2009 7:22 pm
by Eke
Gerrie wrote:Sorry for the offtopic:

About sharing technical information. What about setting up a some sort of Wiki were we all can submit technical information about various Sega systems ? That would give all of us a good knowledge base without the need for sharing code.
this is indeed a very good idea !
I don't really know how that kind of stuff works but maybe starting explaining each sub-section (VDP, YM2612, MEMORY MANGMENT...) based on official documentation would be a good start

then anybody could add its own findings or undocumented quirks

Posted: Sun Jan 11, 2009 7:33 pm
by AamirM
If it needs hosting (or mirroring) I can give the space. I really suck at web stuff so I dunno if my host has the "right" stuff installed (ASP,PHP,MySQL etc..) to support installing of wiki.

Posted: Sun Jan 11, 2009 7:40 pm
by Shiru
How about improve http://en.wikibooks.org/wiki/Genesis_Programming instead of creating new Wiki?

Posted: Tue Jan 13, 2009 4:31 pm
by devzone
I know you guys dont want to release the source code for the emulator but would you ever considure releasing the source for the ym sound core ?

thanks

Posted: Tue Jan 13, 2009 6:54 pm
by King Of Chaos
I don't honestly see Snake ever releasing any parts of his source code (it's his right to not do so). I'm sure it's fair to assume that since he's never released any source code, he probably never will.

Posted: Wed Jan 14, 2009 1:48 pm
by devzone
oh well

thanks anyway

Posted: Sat Jul 11, 2009 12:08 pm
by Kettenhund
Hi there,

just wanted to report a graphical glitch for x-men mojoworld for the mastersystem. its supposed to look like that:
Image

but looks like that in kega 3.61:
Image

Posted: Sun Jul 19, 2009 5:32 pm
by King Of Chaos
Running in the wrong mode? I've seen this kind of thing before. I'll try to figure out what's going on here. :)

EDIT: Your right, I can reproduce this. Try posting this on the Kega forums on the Eidolon's Inn website - there's a better chance Snake will see it there. :)

Posted: Sun Jul 19, 2009 7:34 pm
by TascoDLX
It's definitely a corrupt palette (multiple entries). Hard to say but, knowing Steve, it's probably an easy fix. :wink:

Posted: Sun Jul 19, 2009 8:18 pm
by Huge
edit: nevermind, it was caused by render plugins.