Posted: Mon Dec 17, 2007 1:29 am
That can be useful for developers who uses emulators to make fast tests of their code.HardWareMan wrote:Emulating system hangs, when accessing to forbidden addresses? Useless.
Sega Megadrive/Genesis development
http://gendev.spritesmind.net/forum/
That can be useful for developers who uses emulators to make fast tests of their code.HardWareMan wrote:Emulating system hangs, when accessing to forbidden addresses? Useless.
To know the exact cycle count (exprimed in pixel and 68k clocks) for one scanline/one frame... but this is a little off-topic, you're rightNo. Why should I do that? It's simple separated TV sync signals.
PS I made a device, that generate DTACK, when it not activate in 8 VCLK cycles. You can see it here (add-on in center). One binary counter and simple logic IC.
Fixed.Nemesis wrote:Does someone have a copy of that image HardWareMan posted? Link seems to be dead.
ОКе... Here we are:Jorge Nuno wrote:WOW!! Only the # cycles elapsed between AS and DTACK remaining