Posted: Mon Apr 27, 2009 5:05 pm
There are signs that they experimented with using PCM for the complete soundtrack, but nothing came out of that. (some of the samples can be found in one of the beta versions)
Sega Megadrive/Genesis development
http://gendev.spritesmind.net/forum/
Sorry I'm extremely late for this party. I agree on the Genesis emulation front. In fact, I think when this discussion comes up in threads today people are comparing ports and emulation of games on the Genesis and SNES and not the actual games on the actual consoles. This is going to be one of the major themes for my video comparisons in the future. I will be trying to prove that the games looked and played and sounded differently with stock parts on stock NTSC televisions.powerofrecall wrote:Digging up this thread but I have to put my two bits in--
I can't stand most SPC music out of the SNES, both real console and emulated. It's basically like a poor MOD format with teeny tiny looping samples. Some games sounded great but 90% of them sounded cheap. (To the SNES fanboys though, I guess it's a sound you get used to/nostalgic for.)
MD on the other hand was awesome at doing stuff that wasn't going for "realism." All the best MD VGM was stuff that sounded intentionally synthetic like Streets of Rage, or when it's really pushed into crazy territory like Batman and Robin. Well programmed FM has way more "oomph" than SPC/wavetable music does.
As for the output of the console I'd like to see an MD emulator emulate the non-linearity and generally low quality of the output stage. I think that is one of the big things missing from Sega sound emulation--YM2612 emulation is very close to perfect now but it's missing the harmonic distortion that comes out of the real console specifically on the low end. Kega's got that lowpass filter now that helps a lot but I think it could be taken further with a bit of DSP or maybe even speaker modelling to simulate the sound as it would come out of a TV or any other simulated device. Emulated YM2612 sounds way too "bright" and it's not necessarily a bad thing, but that kind of filtering would be an awesome option to have. Kind of like video output plugins but for sound.
(btw anyone that would wanna tackle a project like that I would be HAPPY to help with recordings from different MDs/Genesis, I have a home studio setup that could get some really good quality samples of it, and I'm no stranger to DSP)
That looks like another use of Scavenger's 32X demo from E3 '95. I love the music too. I'll have to remember to pick this one up next time I see it. A.M.O.K. is another lost classic that ought to have a good rep in here.Scorcher for Saturn:
http://www.youtube.com/watch?v=9W9x7Tmba1Y <- Oh my god... that sounds like ass.
For "Looked", we have Blargg's NTSC filter. It is not 100% perfect but most people won't notice. I discussed the remaining issues with Blargg a long time ago, but he has no time to work on this anymore. I know that feelingsheath wrote:I will be trying to prove that the games looked and played and sounded differently with stock parts on stock NTSC televisions.
Gamepads, probably.Snake wrote:"Played"? I'm not entirely sure what you mean by that.
Oh, of course, no worries man.sheath wrote:Let me start by saying I in no way intend to insult all of the great work that has been done on the emulation and homebrew front.
Ah, ok. So we just need to wire original pads up to the PC, thensheath wrote:By played I was referring to the actual control pads having different/better sensitivity than PC gamepads
Ah, that's just an NTSC vs PAL issue. Set the country code correctly and it's fine.sheath wrote:Even still there are some games such as Alisia Dragoon, where the speed of some songs are off
Hmm, that one is harder. Blargg's filter goes a long way to solving this, but really, the only way to solve it 100% is to just plug the thing into an old style CRT TV.sheath wrote:You just can't see the "flaws" on the original hardware like you can in emulation.
It may also be a rom issue, my copy of alisia dragoon plays the music at the same speed in both 50hz and 60hz mode (even if I switch during the game).Snake wrote:Ah, that's just an NTSC vs PAL issue. Set the country code correctly and it's fine.sheath wrote:Even still there are some games such as Alisia Dragoon, where the speed of some songs are off
Good deal. I honestly consider the work in here more legitimate to gaming overall than the efforts made on the latest titles.Snake wrote:Oh, of course, no worries man.Let me start by saying I in no way intend to insult all of the great work that has been done on the emulation and homebrew front.
If that is necessary. I would have assumed that the USB Saturn gamepad converter out there should suffice. I'm still noticing timing differences between emulation, using my second gen Saturn pad and playing the game on the actual console. These tests are even performed on the same TV set.Ah, ok. So we just need to wire original pads up to the PC, then
My RPTV displays the 8-bit and 16-bit systems just fine with composite cables, although they have noticeable line scrolling issues. This is the same set I have a PC hooked up to with component cables. The same PC has the avermedia video capture card that I am recording my videos with currently. I haven't tried hooking this PC up with its composite output, but S-Video was significantly degraded and made selecting roms in emulation programs next to impossible. This was because of the blurriness of the screen.Hmm, that one is harder. Blargg's filter goes a long way to solving this, but really, the only way to solve it 100% is to just plug the thing into an old style CRT TV.