Posted: Sun Aug 19, 2007 7:16 am
That is right.I will wait for it sure!!!
Sega Megadrive/Genesis development
http://gendev.spritesmind.net/forum/
I answer not only to elan, but to all, who interested about progress.elan wrote:2Shiru: Any news of new version with PCM samples feature???
Just curious, why no resampling or looping? Too heavy on the CPU?Shiru wrote:About DAC support, I currently assume that it will be single channel, without resampling (i.e. always plays with same pitch), without volume control. without looping; but many samples per song will be allowed. I.e., DAC support will be oriented mostly for digital drums, or short, bad tuned melodic sequences (with different samples for each note), like in Ristar's 'Du-Di-Da' theme.
Sure, I understand that it's unrealistic. Still cool though...TmEE co.(TM) wrote:Thing is that the use of 68000 to make sound in Mega Drive is waste of potential of the system...
I'm absolutely not a Mac user, and I've never seen working current-gen Mac in real life (they not popular in my country). So I don't know any details, but I know that MilkyTracker (recent FT2-type tracker) has MacOSX version. You can also check List of audio trackers in Wikipedia, MacOS section.FrozenDelight wrote:Can anyone recommend a good Tracker for Mac, preferably a free one? I know of Renoise (on mac and pc), but it's not free. Not that it's expensive, but I'd like to try free ones anyway. I had some trouble finding Trackers on Mac, perhaps because the word tracker is used for many things.
Current implementation of TFM MM is very platform-dependent, and can't be ported to any other platform. To make editor portable, very significant part of code must be rewritten from scratch (whole interface, which is more than half of all original code).FrozenDelight wrote:It would have been nice for me to have TFM Music Maker on Mac, because all we use are Macs at my University, which I'll be back at late September.
Yes. Like I said before, TFM MM is designed for making music for real device(s) - originally for TFM sound card on ZX Spectrum; and, as we speak about SMD-specific version, for SMD. Also, important feature of editor is that music can be not only replayed on real device, but can be played in background of main program (i.e. can be used in games, demos, etc.). So yes, CPU power of SMD (as well as other parameters), is a factor which limits editor features.zinger wrote:Just curious, why no resampling or looping? Too heavy on the CPU?
This is optional solution, but I prefer to get all from Z80, like developers of 1990s did. Like TmEE said, 68K usage will be waste of SMD's power, which is important in case of usage music in games/demos.zinger wrote:Wouldn't mind the player using the 68000, too. :P
You know, I was going to do that, but I didn't for two reasons. Firstly I'd have to buy another copy of Windows XP, and also I'm a little worried about accidently messing up my Mac somehow.@FrozenDelight> What about BootCamp+Windows on MAC![]()