GrayLight wrote:I have some wishes for later Kmod releases

[I hope, I've post it in right place]
I'm always interested in what people are waiting for KMod
1. To Add 5th (or maybe 5..7th) "rom-independed" color palette, which could be used (if selected) by default instead of VDP palettes 0..3, making possible to view VRAM data even if VDP palettes not initialized yet (all black).. For example, Gens' VDP debugger uses some grayscale palette when star-key pressed some times.
a custom pal ? why not....
2. If it possible, to add ability to view RAM in same format as VRAM ("Tiles" 8x8).. So it makes possible to view graphics construction in memory before it was copied to VRAM.. (Here also can be used additional palette, see "1")
hmm....yes it is possible but I don't know if it is really interesting
I mean it will be a copy of VRAM (or not since some stuff like the lib I use don't decompress data to RAM first but to VRAM)
If you're looking for where is the original data, I think you should look at DMA spy
3. To add PlaneA,PlaneB,Window viewers (as HEX-tables). Also their HEX-values could be AND-masked, to hide priority-pal-mirror bits's values and left just tile-numbers and vice versa.. Also VSRAM and HScrollTable viewers in same way.. Maybe this all not very useful, but when study it could really helps..
I don't know if I can add mask easily, need to check Gens original source
but to view (and mod!!) VSRAm and HScroll is on my todo list.
4. Using Layers-window, we can view just a parts of Planes.. Is it possible to view full planes in additional windows? It makes possible to view planes updating while game scrolls image..
I think I looked it some times ago and found it was impossible with Gens since the 'hidden' part aren't stored the same way as visible one.
but I need to recheck to work on the scroll mod I just talked
if some of you see some of this point very interesting, say it, I'll put them on top of my priority list