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Posted: Fri Jun 22, 2012 5:56 pm
by zhengyaxin_8bit
Chilly Willy wrote:Nice job! The controls weren't hard to figure out - you mostly just emulated a mouse with the joypad. How about supporting a SEGA mouse in the game?
I know it is possible to use mouse in SEGA and FC . Some simple IC can do this. They have be used in education soft. I have the document about how to use them.

Posted: Fri Jun 22, 2012 7:09 pm
by Mixail
zhengyaxin_8bit The initial code will be available?

Posted: Fri Jun 22, 2012 10:08 pm
by Chilly Willy
The bird is a sprite, right? The lines are tiles, right? Maybe set aside enough tiles for how far the lines could go, then draw the lines as a bitmap and set the tiles on the fly. That would be fast enough since you would only be updating some tiles, not ALL the tiles.

The SDK has mouse support in it already. You can support a mouse very simply.

Posted: Fri Jun 22, 2012 11:32 pm
by bgvanbur
Great work so far!

Posted: Fri Jun 22, 2012 11:56 pm
by haroldoop
Great demo! Good graphics, and the sound is very true to the original.

Posted: Sat Jun 23, 2012 1:03 am
by zhengyaxin_8bit
Chilly Willy wrote:The bird is a sprite, right? The lines are tiles, right? Maybe set aside enough tiles for how far the lines could go, then draw the lines as a bitmap and set the tiles on the fly. That would be fast enough since you would only be updating some tiles, not ALL the tiles.

The SDK has mouse support in it already. You can support a mouse very simply.
You are right, draw the lines as a bitmap, it is a good idea. :lol:

Posted: Sat Jun 23, 2012 1:11 am
by zhengyaxin_8bit
haroldoop wrote:the sound is very true to the original.
The sound driver is from stef's sgdk.it's so great! I use the function "SND_startPlay_4PCM_ENV" in this game.

Posted: Sat Jun 23, 2012 2:37 am
by Drakon
TmEE co.(TM) wrote:
<ys-g.ys168.com>

访问有误
I got this message...
It means "the visit is mistaken" :wink:
sega16 wrote:I am hearing good reviews of this game but I am also getting the "访问有误" error and google translate says it means "Wrong access" why is that? How are other people downloading it but not me? Could somebody upload it on mediafire or something else please. Also when I refreshed the page I got
文件链接已经失效!

永硕E盘在线存储服务 ys168.com

Which google translates to:
File link has expired!

Unihan E drive online storage services ys168.com

So either way it needs to be re-uploaded.
"document connection is failed!"

"yong shuo (company name) E peng (I assume peng means drive?) online storage service"

My gf's from taiwan so she speaks old school chinese. Quite handy for pirating movies. Not very different from google translate I guess.

Posted: Sat Jun 23, 2012 3:49 am
by sega16
Drakon wrote:<ys-g.ys168.com>

It means "the visit is mistaken" :wink:


"document connection is failed!"

"yong shuo (company name) E peng (I assume peng means drive?) online storage service"
This reminds me of:
http://en.wikipedia.org/wiki/All_your_b ... long_to_us
My gf's from taiwan so she speaks old school chinese. Quite handy for pirating movies. Not very different from google translate I guess.
most of the websites I use are in english..... do you mean buying a bootleg VCD?

Posted: Sat Jun 23, 2012 4:39 am
by Chilly Willy
sega16 wrote:
My gf's from taiwan so she speaks old school chinese. Quite handy for pirating movies. Not very different from google translate I guess.
most of the websites I use are in english..... do you mean buying a bootleg VCD?
Or bootleg DVD... I got a bootleg DVD from Hong Kong that put an entire anime series on a single DVD... it's like ridiculous compression. Looks worse than the old dial-up RealVideo compression. :lol:

Posted: Sat Jun 23, 2012 10:24 am
by zhengyaxin_8bit
Image
I have a question during scrolling background and sprites. When there have more sprite, they don't move together.as you see on AngryBridsdemo_000.jpg .How to do better?

Posted: Sat Jun 23, 2012 11:05 am
by zhengyaxin_8bit

Posted: Sat Jun 23, 2012 11:09 am
by zhengyaxin_8bit
Where I can upload my file? "ys168.com" is always some wrong. :oops:

Posted: Sat Jun 23, 2012 11:20 am
by TmEE co.(TM)
photobucket and imgur are some free places to put images.

I saw the image and I think the problem comes that you send sprites table to VRAM too late, outside of VBL.

Posted: Sat Jun 23, 2012 11:27 am
by Stef
zhengyaxin_8bit wrote:
haroldoop wrote:the sound is very true to the original.
The sound driver is from stef's sgdk.it's so great! I use the function "SND_startPlay_4PCM_ENV" in this game.
Glad this driver was finally used at some point :p