Posted: Mon Apr 16, 2012 4:53 am
This is indeed a very interesting effect! As Oerg stated above, we did get something like this done, just a lot more efficiently and in pure ASM. I ran some basic benchmarking and optimised the HBlank handler a little, and there's a lot of free time during active display.
The bottom line is: I doubt you could do this in a Sonic hack or something, but it should be fine when you don't need to do many processing intensive things. Should work fine for most games out there. It's just a matter of optimising it, and knowing your game engine.
The bottom line is: I doubt you could do this in a Sonic hack or something, but it should be fine when you don't need to do many processing intensive things. Should work fine for most games out there. It's just a matter of optimising it, and knowing your game engine.