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Posted: Sun Mar 30, 2008 12:54 pm
by AamirM
Hi,
Just finished improving Vblank timings which fixes X-perts. BTW, Could someone please tell of some more games that depend on it? I am trying to perfect it.
stay safe,
AamirM
Posted: Sun Mar 30, 2008 2:53 pm
by Eke
I'm not sure but I think "Bram Stocker's dracula" needed proper timing between vblank and Vint, otherwise, it will hangs after intro
Posted: Sun Mar 30, 2008 4:40 pm
by King Of Chaos
About the Nvidia drivers issues, if push comes to shove, you could try the 174.74 beta drivers and see if the corrupted messages appears in it.
Posted: Sun Mar 30, 2008 5:42 pm
by AamirM
Eke wrote:I'm not sure but I think "Bram Stocker's dracula" needed proper timing between vblank and Vint, otherwise, it will hangs after intro
Yup that does not work although it does not hang after intro but when the first stage starts. I am sure this game worked in Regen previously.
Posted: Sun Mar 30, 2008 7:57 pm
by matich
AamirM,
Thisdemo doesn't work in Regen, but works in Gens and Kega(partially).
Posted: Mon Mar 31, 2008 10:26 am
by AamirM
matich wrote:This demo doesn't work in Regen, but works in Gens and Kega(partially).
I tried to fix this but when it got fixed it broke Sesame Street. I am busy fixing Darcula game right now and will try to fix this one later.
Posted: Tue Apr 01, 2008 12:05 pm
by AamirM
Hi,
I have uploaded 0.77 as an official release because I thought it was good enough to be released. Enjoy!
stay safe,
AamirM
Posted: Tue Apr 01, 2008 6:03 pm
by Chilly Willy
How about an update for us linux folks?

Posted: Wed Apr 02, 2008 4:17 am
by AamirM
Hi,
I have been working on it. Newer version will take some time as I have been adding most of the Windows' feature in it.
stay safe,
AamirM
Posted: Wed Apr 02, 2008 5:47 am
by Chilly Willy
That's fine. No rush. We'll be here when it's ready.

Posted: Fri Apr 04, 2008 4:14 pm
by AamirM
Hi,
I have rewritten the timing code and did a new event system. I have integrated them in Regen 0.8 beta which you can get from
here. Note that it is for Pentium 3 or above and is just the executable. You need to download 0.77 and replace the exe with this one. It runs the demo that matich posted here (available from
here too) without breaking any timing sensitive game. But I need some more testing. So that is why I am uploading this beta. Any feedback is welcomed.
stay safe and enjoy,
AamirM
Posted: Fri Apr 04, 2008 6:24 pm
by Eke
This demo is the 1536color demo right ?
I broked dit when fixing Galahad's single line glitch (display is set OFF during HBLANK) then fixed it again with more accurate dma/hblank timings
I think this demo use this smart trick (setting display OFF to get more DMA power) to display all these colors
even kega does not display it right, so congrats

Posted: Fri Apr 04, 2008 7:32 pm
by AamirM
Hi,
Eke wrote:fixed it again with more accurate dma/hblank timings
This was the hard part. To get these accurate timings while running line-by-line. Your emulator runs 68k cycle-by-cycle... right?
Eke wrote:even kega does not display it right, so congrats
Thanks.
stay safe,
AamirM
Posted: Fri Apr 04, 2008 7:49 pm
by Shiru
v0.8 works fine, but after first run I got memory access error message (after closing of emulator). That happened only once.
Btw, some people think that Regen does not support 6 buttons controllers and PC gamepads. First time when I tried to redefine keys I thought same, because combo boxes in redefine dialog is only one line height, and it's not clear that they actually contain more than one line.
Posted: Fri Apr 04, 2008 7:55 pm
by AamirM
Shiru wrote:Btw, some people think that Regen does not support 6 buttons controllers and PC gamepads. First time when I tried to redefine keys I thought same, because combo boxes in redefine dialog is only one line height, and it's not clear that they actually contain more than one line
Woops.....

. I'll fix it. Thanks for telling.