Posted: Sat Aug 04, 2007 1:04 am
As far as music goes, here is another Beatles cover. I borrowed some instruments from the instrument packs people have uploaded, though.
Sega Megadrive/Genesis development
http://gendev.spritesmind.net/forum/
I personnaly tried to convert DX100, DX7, FB01 & TX81z instruments to .y12 with partial success...some instruments can be converted some others can'tShiru wrote:Yamaha's synths even uses FM chips from same series, for example, DX-100 uses YM2151. They not 100% compatible, but conversion is possible.
+ note cut delay, and note delay, and we're all set!Zable Fahr wrote:For me, it is DAC, PSG and Stereo panning. With that, we'd have enough MD power to go all the way to the moon.
http://rapidshare.com/files/48409670/Ma ... g.vgm.html
DAC is just a special mode of one of FM channels of YM2612. In this mode FM synth is completely switches off for this channel. So, there is no way to modulate carriers.zinger wrote:I wonder if it's possible to modulate a carrier with the samples from the DAC on the YM2612? FM synthesis with some custom waveforms would be pretty cool.
I found it very helpful, have fun!Now, for starters, your song's data is laid out like this:
C-1 1F 01 465
The C-1 is the note data.
The 1F is a hexadecimal value for volume, which in this can range from 0-31 (hex numbers count like 1 2 3 4 5 6 7 8 9 A B C D E F before incrementing the tens, just in case you didn't know).
The 01 is the instrument.
The 4 in 465 is what type of effect, in this case vibrato. The 65 is the amount of vibrato.
But rather than typing out all the note data, you're expected to play in on your keyboard, with the bottom white row of keys starting at Z, the bottom black row of keys at S, the top white row of keys at Q and the top black row of keys at 2.
Now, the instrument editor...
The easiest way to get sound out of it right away is to load an instrument preset. The load button is right under that strange number chainy thing, your copy should have some instruments lying around somewhere. As far as playing around with your own, AR DR SR and RR are attack, delay, sustain and release (same ADSR standard as a ton of other stuff out there). The only other important ones are TL, which is sorta like an overall volume, and MULT, which multiplies the value. I'd seriously try loading presets before trying to make your own though, it's pretty difficult to even get the thing to make sound.
So yeah, see if this helps!