Chuchu rocket MD
Moderator: Mask of Destiny
Chuchu rocket MD
Hi,
It's been a while I did not took a look at the game code but I wanted to have your advices .
Now that some drivers are available, would it be a good idea (worst) to translate the OST to mvstracker?
The game was published on segacd some time ago thx to MaskOfDestiny under the name "Mighty Mighty Missile".
It was a tribute to megadrive... And since every review I saw says "rip off", "loosy shit", should I come back to the original title?
I say that because people generaly don't understand what we do .
My actual mind would be to get back to chuchu rocket... More fun, more power, more sega!
The game is ready, totaly bug free... just need driver implementation and box artworks.
I plan to do a little cartridge run, sold production cost (to boost the number of game releases) .
Very old md demo here (not final engine) http://www.genny4ever.net/system_ext/do ... huchu_demo
Segacd version (here is the prototype/demo version)
http://www.genny4ever.net/system_ext/do ... 2&type=rar
It's been a while I did not took a look at the game code but I wanted to have your advices .
Now that some drivers are available, would it be a good idea (worst) to translate the OST to mvstracker?
The game was published on segacd some time ago thx to MaskOfDestiny under the name "Mighty Mighty Missile".
It was a tribute to megadrive... And since every review I saw says "rip off", "loosy shit", should I come back to the original title?
I say that because people generaly don't understand what we do .
My actual mind would be to get back to chuchu rocket... More fun, more power, more sega!
The game is ready, totaly bug free... just need driver implementation and box artworks.
I plan to do a little cartridge run, sold production cost (to boost the number of game releases) .
Very old md demo here (not final engine) http://www.genny4ever.net/system_ext/do ... huchu_demo
Segacd version (here is the prototype/demo version)
http://www.genny4ever.net/system_ext/do ... 2&type=rar
Of course, supports both team player model2 and EA4way play.
You can even play in team of 2 players each (two teams of two).
You can set all players to CPU... in the final game, the AI is quite strong... it is easy to lose exept if the AI gets lost (which happen sometimes)
Thx for the comment.
I chatted a bit with kaneda, and "chacha rocket" might be a good compromise... what do you think?
You can even play in team of 2 players each (two teams of two).
You can set all players to CPU... in the final game, the AI is quite strong... it is easy to lose exept if the AI gets lost (which happen sometimes)
Thx for the comment.
I chatted a bit with kaneda, and "chacha rocket" might be a good compromise... what do you think?
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4 players support ! Wonderful !Fonzie wrote:Of course, supports both team player model2 and EA4way play.
You can even play in team of 2 players each (two teams of two).
You can set all players to CPU... in the final game, the AI is quite strong... it is easy to lose exept if the AI gets lost (which happen sometimes)
Thx for the comment.
I chatted a bit with kaneda, and "chacha rocket" might be a good compromise... what do you think?
and a good AI you did a perfect port of the dreamcast version
Well, as you mentionned in the first post, i think you should keep the original name.
What about "Chuchu Rocket Genesis" or "Chuchu Rocket SegaCD" ? hmm yeah, maybe not that good
Haha, i don't know... In fact, its hard to tell about the porting fidelity...
What i can say is that i ripped the gfx from the gba version... And played one time (few hours though) the dreamcast game.
So... the gameplay may change a bit.
The multiplayer maps (up to 10, unlockable content) are 100% new.
But the 100 puzzle maps are slightly "remixed" of the dreamcast version, maybe 15 of them are 100% new.
I think the AI is stronger than the GBA version because it is a real AI, not a nasty "precalculated" thing. And the AI is pervert... it analys what you are doing to better cheat you
So you think that ChuChu rocket is safe? ...
The big problem is to get the MVS sound track... There is a thin chance somebody gets interested into translating/remixing the original BGM (composed of 3 main tracks and several variations).
What i can say is that i ripped the gfx from the gba version... And played one time (few hours though) the dreamcast game.
So... the gameplay may change a bit.
The multiplayer maps (up to 10, unlockable content) are 100% new.
But the 100 puzzle maps are slightly "remixed" of the dreamcast version, maybe 15 of them are 100% new.
I think the AI is stronger than the GBA version because it is a real AI, not a nasty "precalculated" thing. And the AI is pervert... it analys what you are doing to better cheat you
So you think that ChuChu rocket is safe? ...
The big problem is to get the MVS sound track... There is a thin chance somebody gets interested into translating/remixing the original BGM (composed of 3 main tracks and several variations).
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- Very interested
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perfect !Pascal wrote:Chu Chu Rocket MD
As said Pascal, what about Chuchu Rocket MD ? I think it's ok, SEGA wouldn't care about itI think the AI is stronger than the GBA version because it is a real AI, not a nasty "precalculated" thing. And the AI is pervert... it analys what you are doing to better cheat you
So you think that ChuChu rocket is safe? ...
The big problem is to get the MVS sound track... There is a thin chance somebody gets interested into translating/remixing the original BGM (composed of 3 main tracks and several variations).
I'm impatient to test the AI :p and about MVS stuff, unfortunatly i'm not a music guy (just a coder) :-/
Lol ok. Nice to hear some entousiasm
Ok, ChuChu Rocket MD... I may start the artwork next week, japanese cover style powa Any idea who would be interested into remixing the tracks to mvs format? I can even pay him with copies of games if motivation needed
You can even put it in "precalculated" mode, but that's uber easy then
Ok, ChuChu Rocket MD... I may start the artwork next week, japanese cover style powa Any idea who would be interested into remixing the tracks to mvs format? I can even pay him with copies of games if motivation needed
Haha, I cross finguer you'll loose the first time you'll play ;P Fortunately, you can divide its processing power by 2 to 7 (in the options)...I'm impatient to test the AI :p
You can even put it in "precalculated" mode, but that's uber easy then
You already have the segacd version ^^ haha. But yeah, cartridge is always better A little run of should be fine.i preorder my copy of chuchu
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Nice game !!!
Name should be definately Chuchu rocket MD. Maybe even so that if you use MD to play it, it displays Chuchu rocket MD and if Genesis, it displays Chuchu rocket Genny
Name should be definately Chuchu rocket MD. Maybe even so that if you use MD to play it, it displays Chuchu rocket MD and if Genesis, it displays Chuchu rocket Genny
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