I seriously doubt it's possible, but would a game maker environment like Multimedia Fusion or Game Maker ever be something doable for Genesis programming?
That's about the extent of the question... I know it probably sounds naive, but it's an interesting idea that I don't think any game systems have, save for the DS which I believe has a similar product to what I'm talking about. If such a thing ever could exist...well, game development would get a huge boost no doubt.
Game Maker/MMF type program for game making?
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Well, it's... doable. I've tried it thrice, with pretty weak results:
http://willhostforfood.com/access.php?fileid=77561
Of course, that's just because I didn't put enough effort on them.
http://willhostforfood.com/access.php?fileid=77561
Of course, that's just because I didn't put enough effort on them.
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- Interested
- Posts: 12
- Joined: Mon Jan 05, 2009 12:25 am
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- Very interested
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- Joined: Sun Apr 29, 2007 10:04 pm
- Location: Belo Horizonte, MG, Brazil
Well, for GINCS and Genesis RPG Creator, I created a base "stub" ROM that contains the actual code, and when the game is compiled, its scripts and graphics are appended to the end of the base ROM.
On the other hand, for S.A.M., I simply made some small tool that generates some ASM includes from the game's sources, and then assembles them together with the library routines, in order to generate the ROM.
Of course, in both cases, you can implement new features by changing and recompiling the base ROM, in the first two cases, and by editing the libraries, in the third case.
On the other hand, for S.A.M., I simply made some small tool that generates some ASM includes from the game's sources, and then assembles them together with the library routines, in order to generate the ROM.
Of course, in both cases, you can implement new features by changing and recompiling the base ROM, in the first two cases, and by editing the libraries, in the third case.