same here...plee wrote:I would love to reverse/disassemble SF for the Genesis just to look at the joypad logic as it's the heart of all the SF games.
some months/years ago, I wrote a different code for joypad control...to handle array of input (press AND release)
my idea was to make something like a word completor...but for combo
ex:
press A -> 3 combo found starting with A, add them to comboQueue
press B -> 2 of the 3 combo found have A+B as second input, remove the 3rd
release A -> 1 of the 2 combo has B as 3rd input, fire combo anime, reset comboQueue
I then started to look to Mugen source code to understand sprite collide (to avoid different collide box per player)
I stopped my research just before the AI part...the most complex part for me

for the GFX, anything could be done...it's just a matter of sprites size..and rom size !