[GenRes] 0.1 released
Moderator: BigEvilCorporation
[GenRes] 0.1 released
I was bored to use so many editor/convertor/... so I made GenRes.
It uses code from several of my tools but it can be called from your makefile and use your original data.
It's probably my less-document released, sorry for that but it's been a year I made it and I think release it AS-IS is better than no release at all
I hope to release a better version with sound support soon.
It uses code from several of my tools but it can be called from your makefile and use your original data.
It's probably my less-document released, sorry for that but it's been a year I made it and I think release it AS-IS is better than no release at all
I hope to release a better version with sound support soon.
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You are not alone. Genres makes SGDK really easy to work with.KanedaFr wrote:I would like to know if some people use genres (also used in SGDK) ?
I plan to update the resource file format to handle more parameters, so let me know if I'm the only one the use it (probably yes!)
Awesome = Genres + SGDK.
oh! great...
I plan to change the format from a windows resource file to a meta files
like
this way, it's possible to set any parameter the way you want.
actually, you have to define each previous one.
oh, fyi there is a bug on my bmp reading method.
Bitmaps mainly saved from Photoshop are cropped at the beggining.
I didn't upload it because I though nobody use it
I'll update SGDK files tomorrow then....
I plan to change the format from a windows resource file to a meta files
like
Code: Select all
[Bitmap(source="jjj.bmp", width=8, height=8, pal=false]
actually, you have to define each previous one.
oh, fyi there is a bug on my bmp reading method.
Bitmaps mainly saved from Photoshop are cropped at the beggining.
I didn't upload it because I though nobody use it
I'll update SGDK files tomorrow then....
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- Very interested
- Posts: 2984
- Joined: Fri Aug 17, 2007 9:33 pm
it is actually bundled into Stef's SDK
it's only missing the correct include file (genres.h) to help coding.
you could follow my tutorial to understand the way it works.
BUT it will change soon
it's only missing the correct include file (genres.h) to help coding.
you could follow my tutorial to understand the way it works.
BUT it will change soon
why does doing this made genres.exe crash:
but
works except I do not want to use rle because of a larger file size (I thought compression made things smaller)
Bitmap found
id : ghz
file : data/ghz.bmp
comp : 1
color: 0
start: 0
RLE packer result : 41394 packed vs 35840 raw
Code: Select all
Bitmap ghz "data/ghz.bmp" 0
; always finish with a blank line or comment
Code: Select all
Bitmap ghz "data/ghz.bmp" 1
; always finish with a blank line or comment
Bitmap found
id : ghz
file : data/ghz.bmp
comp : 1
color: 0
start: 0
RLE packer result : 41394 packed vs 35840 raw