Which i did only to sound more like DGen because a lot of people bitched about it Personnaly i don't like that option as you sometime clip and so, lose in sound quality.Snake wrote:Personally, Aamir, I would drop that option, as well as "Overdrive". Kega does things a bit differently to other emulators and those options are only there to make it look/sound more like Gens, because a few people bitched about itKing Of Chaos wrote:-The Brighten feature screws with SMS/GG games badly. Check Sonic 2 for both systems to see what I mean.
Regen 0.95
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Last edited by Stef on Sun Dec 21, 2008 10:46 pm, edited 1 time in total.
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have an overdrive that does not make sound 2x louder, but 1.5x...
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Hi,
stay safe,
AamirM
Thank you. Those are bugs. I'll fix them next time. Its not a corrupted download. And there are no easter eggs (the idea is nice though ). I'll re-enable debugging when I fix them.The text field in the Overclock M68000 dialog is prefilled with garbage characters (regardless of whether the overclocking feature has been used previously in a Regen session), and the LastROM configuration field either has garbage characters at the end of the pathname or is overwritten with garbage entirely.
stay safe,
AamirM
I really liked the old MJazz feature of DGen, and would like to see it put in a more modern emulator/vgm player. Probably the best thing I liked about it. That and the 24-bit color support so I don't have to change color settings just to run my Genesis emulators. Maybe someone could add auto-color mode switching like Gens does?
Hi,
stay safe,
AamirM
I don't have anything that can display 24-bit otherwise I might've added it. Or you can wait for the Linux port . And why are you using 24-bit colors anyway?? You have onboard Intel 82815 graphics or something?That and the 24-bit color support so I don't have to change color settings just to run my Genesis emulators.
I actually modified (original) Gens 2.14 to not do that and instead work in 32-bit ^^ .Maybe someone could add auto-color mode switching like Gens does?
stay safe,
AamirM
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24 is same as 32, except no alignment (so no possible quick pixel access optimizations)... at least that is so on old GFX cards, last byte is wasted...
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
Maybe so, but the colours in Regen are already as bright as they can go without saturation. It makes no sense at all Same goes for the sound, which is already as loud as it can go without clipping.AamirM wrote:Brighten feature was requested (IIRC, by King ). Overdrive, I may remove.
I'm not sure either, but I think its something to do with VINT occuring before HINT has returned - it only has to happen once for the corruption to occur. It's very unsafe code actually, and I'm almost 100% sure that this CAN happen on real hardware occasionally.Eke wrote:About Out Runners, I don't know what is the problem
By the way, it was modified for the japanese version, and it's much more stable - although there are slight glitches in other places that will happen on real hardware.
Unless you speak of another problem of which I'm not aware, the HINT is incidental.Snake wrote:I'm not sure either, but I think its something to do with VINT occuring before HINT has returned - it only has to happen once for the corruption to occur. It's very unsafe code actually, and I'm almost 100% sure that this CAN happen on real hardware occasionally.Eke wrote:About Out Runners, I don't know what is the problem
To be clear about the problem, there is a bug caused by an uninitialized (or perhaps poorly initialized) variable which, to make a long story short, requires a specific VINT to occur before certain code executes (@ 008712). If the VINT does not occur on time, an erroneous word is written to VRAM address 0000 causing a normally transparent pattern to become not-so-transparent.
(TRIVIA) The buggy code is responsible for printing the white text on the lower half of the title screen. That is the text that shows "LENGTH", "WIDTH", "HEIGHT", etc. (/TRIVIA)
For no particular reason, I created a small bugfix hack in IPS form: OutRunners (U) [!] [hack].ips
FYI I don't think this particular bug is fixed exactly in the Japanese version but the code was changed enough so that it's much less likely (maybe even impossible) to occur. I suppose in a way they feng shui'd the bug outSnake wrote:By the way, it was modified for the japanese version, and it's much more stable - although there are slight glitches in other places that will happen on real hardware.
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A possible bug regarding the "Emulate Lockups" setting:
When the lockup emulation is triggered (an easy one to test is Sonic Crackers, right after the Sega logo), the "System lock-up!" message is displayed 5 times on an otherwise black screen. (The emulator is probably trying to display the message an infinite number of times, but the message system is limited to five lines.) The "System lock-up!" messages remain on screen after the emulated system is powered off. If any other game is loaded at this point, the "System lock-up!" messages will still be on screen and the new game will refuse to run.
This issue seems to have been present for a couple of versions back, but I have just confirmed that it is still in 0.95.
EDIT 2: Oops, also happens with Sonic Crackers as well, not just the couple of games I previously tested
When the lockup emulation is triggered (an easy one to test is Sonic Crackers, right after the Sega logo), the "System lock-up!" message is displayed 5 times on an otherwise black screen. (The emulator is probably trying to display the message an infinite number of times, but the message system is limited to five lines.) The "System lock-up!" messages remain on screen after the emulated system is powered off. If any other game is loaded at this point, the "System lock-up!" messages will still be on screen and the new game will refuse to run.
This issue seems to have been present for a couple of versions back, but I have just confirmed that it is still in 0.95.
EDIT 2: Oops, also happens with Sonic Crackers as well, not just the couple of games I previously tested
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Hi,
I love how you can change the Hue, Saturation, etc. in Regen's NTSC filter. But what I don't understand is why it doesn't work correctly and doesn't save the settings. For example, when I set the Hue to 75 or 150, it goes to either 0 or 200. What do I do to fix that? Or is that on your to-do list for the next release?
I love how you can change the Hue, Saturation, etc. in Regen's NTSC filter. But what I don't understand is why it doesn't work correctly and doesn't save the settings. For example, when I set the Hue to 75 or 150, it goes to either 0 or 200. What do I do to fix that? Or is that on your to-do list for the next release?
You're right. Well, I must be sleepy when I did that. I wonder why nobody told me about this.I love how you can change the Hue, Saturation, etc. in Regen's NTSC filter. But what I don't understand is why it doesn't work correctly and doesn't save the settings. For example, when I set the Hue to 75 or 150, it goes to either 0 or 200. What do I do to fix that? Or is that on your to-do list for the next release?
Anyways, I'll upload a fixed version here soon enough.
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