Handheld Sega Megadrive?

For hardware talk only (please avoid ROM dumper stuff)
bennett
Newbie
Posts: 1
Joined: Wed Aug 27, 2008 12:48 pm

Handheld Sega Megadrive?

Post by bennett »

Has anyone got one of these? looks awesome

http://www.segaretro.net
AamirM
Very interested
Posts: 472
Joined: Mon Feb 18, 2008 8:23 am
Contact:

Post by AamirM »

Hi,

What?? no Street Fighter or Road Rash game??? Thats preposterous!!

Looks nice though.

stay safe,

AamirM
KanedaFr
Administrateur
Posts: 1154
Joined: Tue Aug 29, 2006 10:56 am
Contact:

Post by KanedaFr »

I read some people got problem with it (some freeze), it's why I didn't bought it. I'll wait to find it cheap on ebay like this HK version
http://cgi.ebay.fr/ws/eBayISAPI.dll?Vie ... 0283654425

I hope someone will find a way to connect a true cart, like for the radica.
I can't wait to play any game on the bus!

Sega Nomad is so expensive and...big! I never tried to buy it.
Pascal
Very interested
Posts: 200
Joined: Wed Nov 29, 2006 11:29 am
Location: Belgium
Contact:

Post by Pascal »

agreed with kanedafr, i really hope for a good md handheld with card port
Chilly Willy
Very interested
Posts: 2995
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy »

Good freakin' lord! Just use picodrive on a GP2X or PSP. :roll: :D
HardWareMan
Very interested
Posts: 753
Joined: Sat Dec 15, 2007 7:49 am

Post by HardWareMan »

Chilly Willy wrote:Good freakin' lord! Just use picodrive on a GP2X or PSP. :roll: :D
Yeah, with its "sound".
Pascal
Very interested
Posts: 200
Joined: Wed Nov 29, 2006 11:29 am
Location: Belgium
Contact:

Post by Pascal »

i got a gp2x (i bought it for picodrive actualy) & psp, but i still would prefer to have a real md hardware with card slot
Chilly Willy
Very interested
Posts: 2995
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy »

Well, you'll NEVER have REAL MD hardware in a handheld... at best you'll have fake ASIC MD hardware. :lol:

As to sound in picodrive, maybe notaz can swipe the MAME code that folks have been working on in the ym2612 thread. Sounds okay to me, but some folks here are REALLY picky about their sound. :wink:
notaz
Very interested
Posts: 193
Joined: Mon Feb 04, 2008 11:58 pm
Location: Lithuania

Post by notaz »

HardWareMan wrote: Yeah, with its "sound".
*Sigh*. If GP2X and PSP had YM2612 inside, the emu would have perfect sound. But now having just 200/333MHz I just can't do rendering at the native rates with interpolation, accurate SSG-EG and stuff like that (unless you want it to run @ 5fps). After doing CPUs and graphics, there is not that much time left, so the MAME core is hacked in favor of speed over accuracy. While I'm updating code for the new stuff being discovered, I'm sure this won't make people like HardWareMan happy anyway, because they will still see inaccurate waves in their recordings.
HardWareMan
Very interested
Posts: 753
Joined: Sat Dec 15, 2007 7:49 am

Post by HardWareMan »

The emulator must first be credible. The rest does not matter.
Chilly Willy
Very interested
Posts: 2995
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy »

notaz wrote:
HardWareMan wrote: Yeah, with its "sound".
*Sigh*. If GP2X and PSP had YM2612 inside, the emu would have perfect sound. But now having just 200/333MHz I just can't do rendering at the native rates with interpolation, accurate SSG-EG and stuff like that (unless you want it to run @ 5fps). After doing CPUs and graphics, there is not that much time left, so the MAME core is hacked in favor of speed over accuracy. While I'm updating code for the new stuff being discovered, I'm sure this won't make people like HardWareMan happy anyway, because they will still see inaccurate waves in their recordings.
Want some help moving the YM2612 to the ME? Maybe the VP chip in VR could be done on the ME as well. That's a popular speed hack on the GP2X as well - moving the sound to the second ARM processor.
notaz
Very interested
Posts: 193
Joined: Mon Feb 04, 2008 11:58 pm
Location: Lithuania

Post by notaz »

HardWareMan wrote:The emulator must first be credible. The rest does not matter.
How can it be credible while running like a slideshow? With skipping sound? It would be next to useless.
Chilly Willy wrote: Want some help moving the YM2612 to the ME?
I intended to do that myself, but never had time for it. It could be tricky to do without killing mp3 decoding for Sega CD, which is being done using standard audiocodec lib.
Chilly Willy wrote: Maybe the VP chip in VR could be done on the ME as well.
What VR needs is a dynarec, I tried it on Pandora board @ 600MHz, it wouldn't reach fullspeed with interpreter there..
Chilly Willy wrote: That's a popular speed hack on the GP2X as well - moving the sound to the second ARM processor.
I wouldn't call it popular, only 3 programs (and several demos) are using it, PicoDrive being one of them.
Chilly Willy
Very interested
Posts: 2995
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy »

notaz wrote:
HardWareMan wrote:The emulator must first be credible. The rest does not matter.
How can it be credible while running like a slideshow? With skipping sound? It would be next to useless.
Chilly Willy wrote: Want some help moving the YM2612 to the ME?
I intended to do that myself, but never had time for it. It could be tricky to do without killing mp3 decoding for Sega CD, which is being done using standard audiocodec lib.
Chilly Willy wrote: Maybe the VP chip in VR could be done on the ME as well.
What VR needs is a dynarec, I tried it on Pandora board @ 600MHz, it wouldn't reach fullspeed with interpreter there..
Chilly Willy wrote: That's a popular speed hack on the GP2X as well - moving the sound to the second ARM processor.
I wouldn't call it popular, only 3 programs (and several demos) are using it, PicoDrive being one of them.
Yes, using the mp3 audiocodec is a good use of the ME as well. :)

Guess the VR chip runs pretty efficiently if you can't interpret it at 600MHz. :D

More GP2X stuff uses the second ARM than PSP stuff using the ME, so it's just relative.

You might have to look into using the ME another way than just the mp3 codec if you want 32X in picodrive on the PSP. I don't see any way to get any kind of speed without using the ME to take at least some of the burden of four CPUs (five if also CD).
TmEE co.(TM)
Very interested
Posts: 2452
Joined: Tue Dec 05, 2006 1:37 pm
Location: Estonia, Rapla City
Contact:

Post by TmEE co.(TM) »

I still think its best to use a Nomad :)

32X works fine after you solder 3 wires, the PBC works fine after soldering 1 wire.... for MCD, there's a lot more wires needed, but I will make MCD work with Nomad aswell.

:wink:
http://nfggames.com/forum2/index.php?topic=3305.0
http://www.assemblergames.com/forums/sh ... hp?t=19760
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
HardWareMan
Very interested
Posts: 753
Joined: Sat Dec 15, 2007 7:49 am

Post by HardWareMan »

TmEE co.(TM) wrote:I still think its best to use a Nomad :)
:wink:
http://nfggames.com/forum2/index.php?topic=3305.0
Nice stuff! Особенно эквалайзер "Прибой Э014С", усил Амфитон и колонки "Вега 50АС106" ;)
Post Reply