
Trying to experiment with making mechanics just a bit outside of the usual bare-bones turn based menus, so I ended up experimenting with a little QTE-esque mechanic to augment it.
Attacks for example take a three-sequence DPad QTE which change the attack's effectiveness - not landing any buttons causes your attack to miss entirely, but the number of buttons you land changes the attack's multiplier, letting you deal maximum damage when you land the full three button sequence. Enemy attacks can also be countered with a quick single-button QTE that lets you avoid the attack and counter with your own.
Not sure where this system ought to go but
Video: http://www.youtube.com/watch?v=HcGB6AZUqgg