Announce (tech) demos or games releases
	Moderator:  Mask of Destiny 
			
				
		
		
			
				
																			
								SegaTim 							 
						Very interested 			
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								by SegaTim  Sat Aug 19, 2017 10:55 pm 
			
			
			
			
			
			Very nice!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								haroldoop 							 
						Very interested 			
		Posts:  160 Joined:  Sun Apr 29, 2007 10:04 pmLocation:  Belo Horizonte, MG, Brazil 
		
						
					
													
							
						
									
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								by haroldoop  Sun Aug 20, 2017 11:02 pm 
			
			
			
			
			
			Pretty awesome!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dink 							 
						Interested 			
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								by dink  Mon Aug 21, 2017 4:11 am 
			
			
			
			
			
			Awesome, especially love the music!  Nice job, Resistance!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Manveru 							 
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								by Manveru  Mon Aug 21, 2017 5:41 am 
			
			
			
			
			
			Good demo! the skulls animation is superb!
			
			
									
						
							The man who moves a mountain begins by carrying away small stones . Confucius, 551-479 BC
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Chilly Willy 							 
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								by Chilly Willy  Mon Aug 21, 2017 5:10 pm 
			
			
			
			
			
			That really takes me back to when the Amiga was at its peak. You can always tell a Resistance game.  
   Or in this case, demo.
 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Staffan 							 
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								by Staffan  Wed Sep 20, 2017 10:48 am 
			
			
			
			
			
			Awesome demo 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kettenhund 							 
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								by Kettenhund  Fri Sep 22, 2017 2:15 pm 
			
			
			
			
			
			Just tested the demo on my Megadrive I (PAL, 60hz) and got this error
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dink 							 
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								by dink  Sat Sep 23, 2017 1:04 am 
			
			
			
			
			
			Kettenhund, Curious.. where exactly does that happen?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Kettenhund 							 
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								by Kettenhund  Sat Sep 23, 2017 11:08 am 
			
			
			
			
			
			i dont know exactly when it happend as i tuned out for a moment. It must have been around the skull part. Unfortunately i couldn't repeat the error. Ran the demo afterwards again in 50hz and 60hz but this times it ran without any flaws.  
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								bioloid 							 
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								by bioloid  Mon May 28, 2018 9:32 am 
			
			
			
			
			
			Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Stef 							 
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								by Stef  Mon May 28, 2018 1:12 pm 
			
			
			
			
			
			SGDK bitmap mode blits at 20 / 25 FPS (depending you're in NTSC / PAL). I think the demo used DMA here, so you don't have a linear buffer..
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								bioloid 							 
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								by bioloid  Mon May 28, 2018 1:27 pm 
			
			
			
			
			
			yes sorry, 20/25, I mean when added fullscreen effect 
 I wonder if this blitter may win fps...
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Stef 							 
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								by Stef  Tue May 29, 2018 7:31 am 
			
			
			
			
			
			Sgdk bitmap is not full screen indeed 
Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..