[Work in Progress] - Papi Commando Tennis Megadrive Edition !
Moderator: Mask of Destiny
[Work in Progress] - Papi Commando Tennis Megadrive Edition !
Hi all,
Bomb on Basic City is almost done now ... And I want to create another type of game I like : A tennis game !
The Megadrive isn't very known for Sport's Game and not really with Tennis !
So, this is the way to create Papi Commando Tennis !
I've done the element of the Physics Ball, IA, Scrolling gestion, ..., as you see in this short Video :
https://www.youtube.com/watch?v=UTqrVRYNfEY
As you see, it's realistic !
Velocity, Height, etc ... are done with my little engine.
You can test this little Demo on ROM or online with NesBox !
Here is some news feature for the Demo :
- Improve Ground Graphics.
- Improve Physics Ball.
- Add an impact sprite when the Ball touch the Ground.
- Improve IA & Papi move.
ROM : https://dl.dropboxusercontent.com/u/108 ... Tennis.bin
NesBox : https://dl.dropboxusercontent.com/u/108 ... is/md.html
Enjoy !
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
! New DEMO Available !
Hi all,
Here is a new update with major updates and gameplay change :
- Improve IA.
- Improve Ball Physics.
- Add some Screens.
- EUR/US configuration.
- New Gameplay !
- Improve P1 Speed.
- Improve Scrolling.
Now you can change the direction, the length of the shoot by pressing UP ( Longer shoot ), DOWN ( Shorter Shoot ).
A + B give you the POWER Shot !
You can change the Direction with LEFT or RIGHT.
As you see, "The Doc" is the best player in the World ...
Link:
ROM : https://dl.dropboxusercontent.com/u/108 ... Tennis.bin
ROM en ligne : https://dl.dropboxusercontent.com/u/108 ... is/md.html
NesBox ( Qwerty ):
Button A=W
Button B=X
Have Fun !
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
New Update !
Hi all,
Yes, it's a new update of this project !
What's news ?
- New sound effect !
- New Referee with animation !
- Improve Tennis court.
- And more ...
https://youtu.be/mkZhPXoG9vg
A little video !
Link :
ROM : https://dl.dropboxusercontent.com/u/108 ... Tennis.bin
ROM en ligne : https://dl.dropboxusercontent.com/u/108 ... is/md.html
Enjoy this new demo !
Cheers,
Vetea
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
!! New Demo !!
Hi all,
Here is an exclusive Demo !
What's news ??
- Improve IA.
- Jumps integration.
- New Screen Menu.
- New Practice mode with C3P-64 robot !
- Ilmprove Gameplay.
- Pause game with START !
The new screen Menu
New Ground
... and the practice mode with C3P-64 !
It's a huge demo with a lot of new features !
I hope you enjoy this new Demo !
Link :
ROM : https://dl.dropboxusercontent.com/u/108 ... Tennis.bin
ROM en ligne : https://dl.dropboxusercontent.com/u/108 ... is/md.html
NesBox :
Button A=Z
Button B=X
Have fun !
-
- Interested
- Posts: 22
- Joined: Thu Jun 19, 2008 4:36 am
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Looking good. Will have to try it out.
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Hi all,
Since last days, I manage to use another DevKit than Bex : the famous SGDK by Stef !!
So I've started to work with the conversion of my actual project ...
I don't use C since my student period, 25 years ago ! Ahah !!
But, for now, I success to create my logo screen with some Fade transition and Tileset animation.
As you can see in this Rom : https://dl.dropboxusercontent.com/u/108 ... DK_Ex1.bin
It's a smart beginning, but I'm very excited to use this new DevKit !
See you.
Since last days, I manage to use another DevKit than Bex : the famous SGDK by Stef !!
So I've started to work with the conversion of my actual project ...
I don't use C since my student period, 25 years ago ! Ahah !!
But, for now, I success to create my logo screen with some Fade transition and Tileset animation.
As you can see in this Rom : https://dl.dropboxusercontent.com/u/108 ... DK_Ex1.bin
It's a smart beginning, but I'm very excited to use this new DevKit !
See you.
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Hi all,
Since this few days, I wonder this wonderful SGDK !
It's really a nice devkit I like to use ... Better than my old Bex !
Here a video of my last work :
http://youtu.be/fmLmJOo0ur8
See you !!
Since this few days, I wonder this wonderful SGDK !
It's really a nice devkit I like to use ... Better than my old Bex !
Here a video of my last work :
http://youtu.be/fmLmJOo0ur8
See you !!
-
- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
- Contact:
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Thanks Vetea, SGDK alone is nothing :p
I know it's just a beginning but that look really promising considering you are (re)discovering C language at same time !
Keep up the great work !
I know it's just a beginning but that look really promising considering you are (re)discovering C language at same time !
Keep up the great work !
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Bonjour à tous,
Et bien voilà, cela fait une petite semaine que j'ai commencé à utiliser le SGDK ainsi que la remise à niveau avec le C !
Je dois dire que c'est passé comme une lettre à la poste ... Désormais, je peux coder en Basic et en C, inimaginable pour moi il y a quelques années !
J'ai donc poursuivi mes travaux sur les écrans intermédiaire afin d'avoir des écrans vraiment plus cool que mes précédentes productions.
http://youtu.be/qo9gIyCYMis
J'espère bientôt attaquer le coeur du jeu en lui même et, par la même, modifier le moteur physique ainsi que plein d'autres détails afin de rendre le prototype encore meilleur qu'il ne l'était !
Je planche aussi sur des algorithmes de Zoom/Rotation en temps réel via des transformations de matrice réalisées en RAM sur des Tiles de 8x8 ensuite réinjecté en VRAM ... Un truc de fou mais pas ma priorité !
C'est juste une curiosité et un autre défi ...
A bientôt !
PS :
Merci Stef, tout ceci n'a été réalisable que grâce à toi.
Et bien voilà, cela fait une petite semaine que j'ai commencé à utiliser le SGDK ainsi que la remise à niveau avec le C !
Je dois dire que c'est passé comme une lettre à la poste ... Désormais, je peux coder en Basic et en C, inimaginable pour moi il y a quelques années !
J'ai donc poursuivi mes travaux sur les écrans intermédiaire afin d'avoir des écrans vraiment plus cool que mes précédentes productions.
http://youtu.be/qo9gIyCYMis
J'espère bientôt attaquer le coeur du jeu en lui même et, par la même, modifier le moteur physique ainsi que plein d'autres détails afin de rendre le prototype encore meilleur qu'il ne l'était !
Je planche aussi sur des algorithmes de Zoom/Rotation en temps réel via des transformations de matrice réalisées en RAM sur des Tiles de 8x8 ensuite réinjecté en VRAM ... Un truc de fou mais pas ma priorité !
C'est juste une curiosité et un autre défi ...
A bientôt !
PS :
Merci Stef, tout ceci n'a été réalisable que grâce à toi.
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Bonjour/Bonsoir
Your intro video looks good. well done.
Will re-plug the genny for holliday and try your games!
Your intro video looks good. well done.
Will re-plug the genny for holliday and try your games!
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Hey thanks Bioloid !
Sorry for my french answer ...
For now, I don't work with the main core of the game, physics & IA ...
This game has already a Demo available with BEX.
But, with SGDK, this gonna be better ...
The power of SGDK/C !!
Cheers !
Sorry for my french answer ...
For now, I don't work with the main core of the game, physics & IA ...
This game has already a Demo available with BEX.
But, with SGDK, this gonna be better ...
The power of SGDK/C !!
Cheers !
Re: [Work in Progress] - Papi Commando Tennis Megadrive Edition !
Hi all,
Today I integrate my new Tennis court with Spectators, Referees and other objects ..
http://www.youtube.com/watch?v=TgdOehbW ... e=youtu.be
As you see, there are a lot of thing in VRAM, but the good news is the free amount to fill the VRAM with all the sprite I need !
And for the future, I'll realize the spectators animation !
Cheers,
Vetea
Today I integrate my new Tennis court with Spectators, Referees and other objects ..
http://www.youtube.com/watch?v=TgdOehbW ... e=youtu.be
As you see, there are a lot of thing in VRAM, but the good news is the free amount to fill the VRAM with all the sprite I need !
And for the future, I'll realize the spectators animation !
Cheers,
Vetea