A question on palettes/colour cycling

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POLYGAMe
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A question on palettes/colour cycling

Post by POLYGAMe » Sat Apr 02, 2016 9:09 pm

Hi again!

Say I have an image loaded that only uses 4 colours and I have a palette of 16. Is it possible to cycle through the pallete colours instead of swapping palettes? I think this could be used for some cool effects. If this is possible, how exactly would it be done? I'm thinking it will be a good way to go for alternating lines on a 2.5D road.

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Stef
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Re: A question on palettes/colour cycling

Post by Stef » Sun Apr 03, 2016 4:33 pm

Of course it is possible :)

You have the principle of color cycling here :
https://en.wikipedia.org/wiki/Color_cycling

What you can do as well is to actually storing 2x2bpp (4 colors images) or 4x1 bpp (2 colors) images inside a unique 4 bpp (16 colors) image. For that you have to design an image which actually use all 16 colors of the palette and contains internally the different lower colors images.

alko
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Re: A question on palettes/colour cycling

Post by alko » Fri Apr 15, 2016 12:49 pm

Image

Manveru
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Re: A question on palettes/colour cycling

Post by Manveru » Sun Apr 17, 2016 9:20 am

Palette animations can be very cool. You can do things like these: http://www.effectgames.com/demos/canvascycle/
The man who moves a mountain begins by carrying away small stones. Confucius, 551-479 BC

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