1.Code snippets in the doc.
Sometimes i need code snippets to see how to actually use these functions provided in the headers. Like the window thing.
I have no idea how to use that, but i plan to post about it....
2.Completed workflow tools for SGDK, like a map editor, dialog editor for conversations, and a sprite collision editor for hitboxes (fighting game etc).
I'm currently putting in manual values for collision code into my project.... I would like a visual system. I have no idea how to do dialog boxes, where i could use import from a text document of some kind. The hitboxes i could probably figure out, but the manual stuff is going to be a pain with more then 2 characters on screen.
3.Ran out of things to say, carry on.
