A suggestion, if I may. Get rid of the constant pinging. That sound is way too sharp, and would annoy many gamers. If it's supposed to represent the sound made by the hovering drones, searching for intruders, I would suggest something lower-pitched and maybe a bit more varried than one ping with constant, short intervals.Vetea wrote:Demo Video:
https://www.youtube.com/watch?v=PnTtvOKsoQs
Also, all of the sounds are digitized samples. Wouldn't it be better to use sound hardware in at least some of the cases? I'm not suggesting a particular technical solution, but it would be nice to have a smaller number of raspy samples.