Papi Commando - Megadrive Edition - PROJECT DONE !

Announce (tech) demos or games releases

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Vetea
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Post by Vetea » Mon Mar 30, 2015 10:13 am

Hi all,

I have just ended the Rez's gestion !!

https://www.youtube.com/watch?v=f2mbQNj47YY

Here, it is the touch B from your PAD which will be requested.
The player has to be as high as the dead player of course!

That is going to be the festival of slaps in the mouth!!

Vetea
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Post by Vetea » Tue Mar 31, 2015 12:11 am

Hi all,
The new ROM came soon !! ;)

Here is a new video with the full 2 players mode :

https://www.youtube.com/watch?v=PKlNZ8Q0y-s

The main code reach 5000 lines of code !! :D

See you !

Vetea
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Post by Vetea » Tue Mar 31, 2015 10:00 pm

Hi all,

Here is a video where I play my game on my "New" personnal Megadrive !
Sorry, friends, I talk in french ... that better for you I think, my english is really crap ! ^^

https://www.youtube.com/watch?v=ElFTzpzmGis

See you !

Vetea
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Post by Vetea » Thu Apr 02, 2015 10:54 pm

Hi all,

Today, I decided to change completly the process of the Stage's Progress.
My wife being big player of Puzzle game, the progress is always managed within a specific screen, a little as the Angry Bird or we have to make a success of a level to pass to the next one.

It is what I've done with my project:

Image

It's a screenshot of the project !

Here, you see 10 zones of the first Stage with 2 Bonus Zone (Civil - Relaxed Bonus, and Zombie Stress Bonus)!
The big up will be that the player when he will have done a zone will thus can crossed to the next one, but also replayed the other previous ones at his convenience.

The Stress Bonus - Zombie, will be a kind of TIME Survival or the players will have to survive some time with a thick cloud of Zombies. They can be killed, but them shall take out again from ground after a short lapse of time.. The purpose of such a level will be to gain a maximum of score point with Time and of the killed Zombies. For the fan about Zombies thus! I had promised it ...

The final Zones will not be necessarily the most difficult, but will have design much more varied.

See you !! [/img]

Vetea
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Post by Vetea » Tue Apr 07, 2015 4:52 pm

Hi all !

I finally ended the management of selection's Zone !!

Image
Your Start !

To free a zone, it is necessary to clean at first the previous zone!
You can replay at leisure zones already to clean just to win more points, ammunitions and Extra Life !

I plan to diversify the skins of zones as well as their design...

Image
A bomberman like design !

I even had the idea to realize for the future version, of a "Battle ARENA " in Versus mode like a Bomberman game.
That would be a great idea!

See you !

Vetea
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Post by Vetea » Thu Apr 09, 2015 3:59 pm

Hi all,

It had been a long time since I had shared you a small demo video of the work in progress...
Here it is :

https://www.youtube.com/watch?v=12mP100W_xA

In this video you can see:
- Of new digits.
- Of new musics.
- Of new animations.
- The level Civil bonus (practically done !)
- The screen of Zone's selection
- Etc....


Good viewing!! :D

oofwill
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Post by oofwill » Thu Apr 09, 2015 9:07 pm

I like it :D

Vetea
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Post by Vetea » Thu Apr 16, 2015 9:35 am

Hi all,

Today, I made the management of Z-Order between sprites and elements of the map !

Example with the following video:

https://www.youtube.com/watch?v=0SnZD5ccZ68

You also discover the new zone of Bonus - Zombie as well as the very nervous music which will accompany Papi (short composition of my own !)

It is really nice and I think of applying the technique for some following zones!
Otherwise, Zombies are still underground... They are not going to delay appearing!!

* Brrraaaaiiiiinnnnnnnnn!!! *

See you !

Eke
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Post by Eke » Thu Apr 16, 2015 2:23 pm

Hehe, seems like you are getting a lot of fun and crazy ideas, I like it too :lol:

The pixel art is quite good also

Vetea
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Post by Vetea » Fri Apr 17, 2015 9:25 am

Hi all,

The Zombies's Hunting is opened !!

https://www.youtube.com/watch?v=ViHrBb91QWI

And yes, how you can see , Papi has a tremendous time there to earth up these cursed Zombies which do not stop to rez!
For the moment, they are innofensive, but it will not last!
You will also notice the presence of the Timer Zone.

And thanks Eke !! ;)

Vetea
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Post by Vetea » Sat Apr 18, 2015 10:55 pm

Hi all,

The Zone "Zombies!!" bonus is practically ended!
I have just done the IA of these monsters.
They will attack all possible players within reach of their field of view.
They will follow you and ... taste ! ^^

The challenge is not too high with a keyboard, on Megadrive with the PAD, that should be harder !
I certainly will upgrade the time of the zone because one does not see time to pass and one has fun to kill these dirty monsters!
With two players, it is really Fun !


And to finish, here a video of more than two minutes showing you Gameplay of this famous zone which will expect you ... Soon !

https://www.youtube.com/watch?v=iSnjlh_IFE4

Vetea
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Post by Vetea » Tue Apr 21, 2015 8:27 pm

Hi all,

Today, I work with a new Game Design for the higher Zone ( >= 4 )
Here a short video :

https://www.youtube.com/watch?v=5fDgWntMccU

The units were improved on level IA:
- From now on the soldiers will be able to have 1 or 2 points of life.
- Officers between 2 and 4 points of life.
- Generals between 4 and 6 points of life!
- Displacements a little less foreseeable.
The number of bullet of Papi was up: 55 bullets to start !

See you !

Vetea
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Post by Vetea » Thu Apr 23, 2015 2:25 pm

Hi all,

Here is a Preview video on a RetroN5 console ! ;)

https://www.youtube.com/watch?v=mymJe-7xyY8

Enjoy !!
8)

Vetea
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Post by Vetea » Sun Apr 26, 2015 7:27 pm

Hi all,

Another RetroN5 with a Coop's players Mod :

https://www.youtube.com/watch?v=RhWI5XrUujs

Enjoy !! :D

Vetea
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Post by Vetea » Fri May 01, 2015 12:49 pm

Hi all,

Here is a gameplay video with the latest version :
https://www.youtube.com/watch?v=l2o-VzzIec0

See you ! :)

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