[MD] Chase (Homebrew)
Moderator: Mask of Destiny
[MD] Chase (Homebrew)
Hi guys, I hope you like and you enjoy playing!
Information:
· Project Name: Chase
· Code by: Jack Nolddor using SGDK
· Music / SFX by: Davidian aka "David el Murciano" using Deflemask Music Tracker
· Genre: Arcade
· Serial Nº: JN-20140714-02
Digital download & Source Code available in:
- Official Website -
Play in your browser:
- Chase on ssega.com -
Information:
· Project Name: Chase
· Code by: Jack Nolddor using SGDK
· Music / SFX by: Davidian aka "David el Murciano" using Deflemask Music Tracker
· Genre: Arcade
· Serial Nº: JN-20140714-02
Digital download & Source Code available in:
- Official Website -
Play in your browser:
- Chase on ssega.com -
Last edited by nolddor on Sun Jan 17, 2016 8:28 pm, edited 2 times in total.
-
- Very interested
- Posts: 2440
- Joined: Tue Dec 05, 2006 1:37 pm
- Location: Estonia, Rapla City
- Contact:
These are midframe CRAM accesses. You can see same stuff in waterline of Sonic games for example.
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
-
- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
- Contact:
Thanks for the pictures and the video ! So now i can definitely confirm you these are the famous CRAM dot accesses i was speaking about... mean you access CRAM in active period. Actually a lot of games suffers from this problem and don't really care but if you really want to remove them then just don't change CRAM in active period (only during vblank, then dot appears at bottom).